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Summons distance 30sq

sestorme

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Where can I change this distance of 30 squares between summon and it's summoner where it causes them to perish? I tried to look through the tfs.exe with hex editor as well, no real success.
 
Creature::onCreatureMove
[cpp] if((std::abs(pos.z - newPos.z) > 2) || (std::max(std::abs((
newPos.x) - pos.x), std::abs((newPos.y - 1) - pos.y)) > 30))
despawnList.push_back((*cit));[/cpp]
 

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