hello I have found this system to searing fire, but it doesn't works
I need some help, I use TSF Mystic Spirit:
druid 1
druid 2
druid 3
druid death
knight 1
knight 2
knight 3
knight death
sorc 1
sorc 2
sorc 3
sorc death
paladin 1
paladin 2
paladin 3
paladin death
I got this error:
[07/03/2009 21:31:30] Lua Script Error: [MoveEvents Interface]
[07/03/2009 21:31:30] data/movements/scripts/poi/FireDruidNorthEast1.luanStepIn
[07/03/2009 21:31:30] data/movements/scripts/poi/FireDruidNorthEast1.lua:17: attempt to call global 'getPlayerHealth' (a nil value)
[07/03/2009 21:31:30] stack traceback:
[07/03/2009 21:31:30] data/movements/scripts/poi/FireDruidNorthEast1.lua:17: in function <data/movements/scripts/poi/FireDruidNorthEast1.lua:1>
I need some help, I use TSF Mystic Spirit:
druid 1
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 4 --0 = no vocation, 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--
voc2 = 1 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 3
voc5 = 5
voc7 = 7
voc8 = 8
dano = 300 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc5 = getPlayerVocation(cid)
pvoc7 = getPlayerVocation(cid)
pvoc8 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc5 == pvoc or voc7 == pvoc or voc8 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
druid 2
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 4 --0 = no vocation, 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--
voc2 = 1 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 3
voc5 = 5
voc7 = 7
voc8 = 8
dano = 666 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc5 = getPlayerVocation(cid)
pvoc7 = getPlayerVocation(cid)
pvoc8 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc5 == pvoc or voc7 == pvoc or voc8 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
druid 3
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 4 --0 = no vocation, 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--
voc2 = 1 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 3
voc5 = 5
voc7 = 7
voc8 = 8
dano = 2000 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc5 = getPlayerVocation(cid)
pvoc7 = getPlayerVocation(cid)
pvoc8 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc5 == pvoc or voc7 == pvoc or voc8 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
druid death
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 4 --0 = no vocation, 1 = sorcerer, 2 = druida, 3 = paladin, 4 = knight--
voc2 = 1 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 3
voc5 = 5
voc7 = 7
voc8 = 8
dano = 19999 --quanto ira tirar de vida
danoo = 19999 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
mp = getPlayerMana(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc5 = getPlayerVocation(cid)
pvoc7 = getPlayerVocation(cid)
pvoc8 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc5 == pvoc or voc7 == pvoc or voc8 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddMana(cid, -danoo)
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddMana(cid, -mp)
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
knight 1
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 3 --0 = no vocation, 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--
voc2 = 1 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 2
voc5 = 5
voc7 = 6
voc8 = 7
dano = 300 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc5 = getPlayerVocation(cid)
pvoc6 = getPlayerVocation(cid)
pvoc7 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc5 == pvoc or voc6 == pvoc or voc7 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
knight 2
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 3 --0 = no vocation, 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--
voc2 = 1 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 2
voc5 = 5
voc7 = 6
voc8 = 7
dano = 666 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc5 = getPlayerVocation(cid)
pvoc6 = getPlayerVocation(cid)
pvoc7 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc5 == pvoc or voc6 == pvoc or voc7 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
knight 3
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 3 --0 = no vocation, 1 = sorcerer, 2 = druida, 3 = paladin, 4 = knight--
voc2 = 1
voc3 = 2
voc5 = 5
voc7 = 6
voc8 = 7
dano = 2000 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc5 = getPlayerVocation(cid)
pvoc6 = getPlayerVocation(cid)
pvoc7 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc5 == pvoc or voc6 == pvoc or voc7 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
knight death
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 3 --0 = no vocation, 1 = sorcerer, 2 = druida, 3 = paladin, 4 = knight--
voc2 = 1 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 2
voc5 = 5
voc7 = 6
voc8 = 7
dano = 19999 --quanto ira tirar de vida
danoo = 19999 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
mp = getPlayerMana(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc5 = getPlayerVocation(cid)
pvoc6 = getPlayerVocation(cid)
pvoc7 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc5 == pvoc or voc6 == pvoc or voc7 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddMana(cid, -danoo)
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddMana(cid, -mp)
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
sorc 1
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 4 --0 = no vocation, 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--
voc2 = 3 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 2
voc5 = 6
voc7 = 7
voc8 = 8
dano = 300 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc6 = getPlayerVocation(cid)
pvoc7 = getPlayerVocation(cid)
pvoc8 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc6 == pvoc or voc7 == pvoc or voc8 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
sorc 2
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 4 --0 = no vocation, 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--
voc2 = 3 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 2
voc5 = 6
voc7 = 7
voc8 = 8
dano = 666 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc6 = getPlayerVocation(cid)
pvoc7 = getPlayerVocation(cid)
pvoc8 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc6 == pvoc or voc7 == pvoc or voc8 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
sorc 3
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 4 --0 = no vocation, 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--
voc2 = 3 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 2
voc5 = 6
voc7 = 7
voc8 = 8
dano = 2000 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc6 = getPlayerVocation(cid)
pvoc7 = getPlayerVocation(cid)
pvoc8 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc6 == pvoc or voc7 == pvoc or voc8 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
sorc death
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 4 --0 = no vocation, 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--
voc2 = 3 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 2
voc5 = 6
voc7 = 7
voc8 = 8
dano = 19999 --quanto ira tirar de vida
danoo = 19999 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
mp = getPlayerMana(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc6 = getPlayerVocation(cid)
pvoc7 = getPlayerVocation(cid)
pvoc8 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc6 == pvoc or voc7 == pvoc or voc8 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddMana(cid, -danoo)
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddMana(cid, -mp)
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
paladin 1
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 4 --0 = no vocation, 1 = sorcerer, 2 = druida, 3 = paladin, 4 = knight--
voc2 = 1 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 2
voc5 = 5
voc7 = 6
voc8 = 8
dano = 300 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc5 = getPlayerVocation(cid)
pvoc6 = getPlayerVocation(cid)
pvoc8 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc5 == pvoc or voc6 == pvoc or voc8 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
paladin 2
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 4 --0 = no vocation, 1 = sorcerer, 2 = druida, 3 = paladin, 4 = knight--
voc2 = 1 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 2
voc5 = 5
voc7 = 6
voc8 = 8
dano = 666 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc5 = getPlayerVocation(cid)
pvoc6 = getPlayerVocation(cid)
pvoc8 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc5 == pvoc or voc6 == pvoc or voc8 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
paladin 3
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 4 --0 = no vocation, 1 = sorcerer, 2 = druida, 3 = paladin, 4 = knight--
voc2 = 1 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 2
voc5 = 5
voc7 = 6
voc8 = 8
dano = 2000 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc5 = getPlayerVocation(cid)
pvoc6 = getPlayerVocation(cid)
pvoc8 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc5 == pvoc or voc6 == pvoc or voc8 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
paladin death
PHP:
function onStepIn(cid, item, pos)
---Action by Jovial---
--Config--
voc = 4 --0 = no vocation, 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--
voc2 = 1 --5 = master sorcerer, 6 = elder druid, 7 = royal paladin, 8 = elite knight--
voc3 = 2
voc5 = 5
voc7 = 6
voc8 = 8
dano = 19999 --quanto ira tirar de vida
danoo = 19999 --quanto ira tirar de vida
cor = 180 --cor da letra do hit 5=azul, 180=red, etc
efeito = 3 --numero do efeito desejado
--End Config--
hp = getPlayerHealth(cid)
mp = getPlayerMana(cid)
topos = getPlayerPosition(cid)
pvoc = getPlayerVocation(cid)
pvoc3 = getPlayerVocation(cid)
pvoc2 = getPlayerVocation(cid)
pvoc5 = getPlayerVocation(cid)
pvoc6 = getPlayerVocation(cid)
pvoc8 = getPlayerVocation(cid)
if voc == pvoc or voc2 == pvoc or voc3 == pvoc or voc5 == pvoc or voc6 == pvoc or voc8 == pvoc then
if getPlayerHealth(cid) >= dano then
doPlayerAddMana(cid, -danoo)
doPlayerAddHealth(cid, -dano)
doSendAnimatedText(topos, dano, cor)
doSendMagicEffect(topos, efeito)
else
doPlayerAddMana(cid, -mp)
doPlayerAddHealth(cid, -hp)
doSendAnimatedText(topos, hp, cor)
doSendMagicEffect(topos, efeito)
end
end
return 1
end
I got this error:
[07/03/2009 21:31:30] Lua Script Error: [MoveEvents Interface]
[07/03/2009 21:31:30] data/movements/scripts/poi/FireDruidNorthEast1.luanStepIn
[07/03/2009 21:31:30] data/movements/scripts/poi/FireDruidNorthEast1.lua:17: attempt to call global 'getPlayerHealth' (a nil value)
[07/03/2009 21:31:30] stack traceback:
[07/03/2009 21:31:30] data/movements/scripts/poi/FireDruidNorthEast1.lua:17: in function <data/movements/scripts/poi/FireDruidNorthEast1.lua:1>