local playerPosition =
{
{x = 33222, y = 31671, z = 13, stackpos = STACKPOS_TOP_CREATURE},
{x = 33223, y = 31671, z = 13, stackpos = STACKPOS_TOP_CREATURE},
{x = 33224, y = 31671, z = 13, stackpos = STACKPOS_TOP_CREATURE},
{x = 33225, y = 31671, z = 13, stackpos = STACKPOS_TOP_CREATURE}
}
local newPosition =
{
{x = 33219, y = 31659, z = 13},
{x = 33220, y = 31659, z = 13},
{x = 33221, y = 31659, z = 13},
{x = 33222, y = 31659, z = 13}
}
-- Do not modify the declaration lines below.
local player = {0, 0, 0, 0}
local failed = FALSE
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.itemid == 1945 then
for i = 1, 4 do
failed = TRUE
player[i] = getThingfromPos(playerPosition[i])
if player[i].itemid > 0 then
if isPlayer(player[i].uid) == TRUE then
if getPlayerStorageValue(player[i].uid, 30015) == -1 then
if getPlayerLevel(player[i].uid) >= 100 then
failed = FALSE
end
end
end
end
if failed == TRUE then
doPlayerSendCancel(cid, "Sorry, not possible.")
return TRUE
end
end
for i = 1, 4 do
doSendMagicEffect(playerPosition[i], CONST_ME_POFF)
doTeleportThing(player[i].uid, newPosition[i], FALSE)
doSendMagicEffect(newPosition[i], CONST_ME_ENERGYAREA)
end
doTransformItem(item.uid, item.itemid + 1)
elseif item.itemid == 1946 then
doPlayerSendCancel(cid, "Sorry, not possible.")
end
return TRUE
end