assassinho
Excellent OT User
nice trailer
"We take great care in balancing all the vocations, so that all vocations are equally balanced (especially in PVP) and fun to play.
Below you can check all the buffs and nerfs we have made to the four vocations. "
That must be one of the biggest jokes I've heard this year.
ESPECIALLY IN PVP HAHAHAHA. All of your changes are useful in PvE only, except for the items that increase your magic level, which also benefits mages in pvp (because they sure needed it huh?).
Sorcerers - you say they remain unchanged but you can get +15 magic level with all those custom items (and more mana too lol). so, yeah, totally unchanged. best vocation gets the most benefits, VERY GOOD JOB.
Paladins - that new spell is pure trash. new ammo is alright
Knights - still useless, 10% damage boost is completely useless, it should be at least 50%. those elemental weapons do only 20 extra energy damage, so basically nothing.
Druids - ok here you did alright with sio being 35 mana, but 1000 mana for poison storm because it now paralyzes? really? and the paralyze is so weak you can barely feel it, so the spell is still useless but now it costs a lot more mana, nice. you should make the paralyze strong as hell, or make it do some instant damage like ue (less than ue, but still some good damage). with this and the magic level items druids could actually be good. oh yeah, the wild growth is gonna be bs if sorcerers can use it too.
I mean, don't get me wrong, I'm happy with the "changes" since I always play sorcerer, but please don't say the vocations are balanced when they're clearly very far from it (especially in pvp hahahahahaha) .
1,5x lootrate will be too high in my opinion and sorcerer will be still OP with money and 2x rate of ml
That would be great for rares, to be worth getting!!
Is there a way to make 2x djins at one account? to make ingame?
l2p tibia, you can get max +7magic level, that includes boots you can loot from ashaul, that is similar to orshabaal strength gl with that.
knights have hercule set, giving +300 hp if you the whole set that's a full sd hit, how is that not good in pvp? you want all vocations to hit 9992939x dmg?
druids, you can paralyze a full team lol, again you want spells to do 210013910931 dmg instead of utillity
paladins, new spell is to DIVERSIFY read the page, not to buff paladin as paladins are strong already
Lmao, sorcerer is too OP? I think paladins are op with +20dmg (every hit), new ammo and spell, which doubles your hit and takes just 40 mana. 3 paladins spamming x2 bolts at one turn will be able to oneshoot mage without manashield. And yes, even if sorcerer got manashield it can be drained in a matter of seconds."We take great care in balancing all the vocations, so that all vocations are equally balanced (especially in PVP) and fun to play.
Below you can check all the buffs and nerfs we have made to the four vocations. "
That must be one of the biggest jokes I've heard this year.
ESPECIALLY IN PVP HAHAHAHA. All of your changes are useful in PvE only, except for the items that increase your magic level, which also benefits mages in pvp (because they sure needed it huh?).
Sorcerers - you say they remain unchanged but you can get +15 magic level with all those custom items (and more mana too lol). so, yeah, totally unchanged. best vocation gets the most benefits, VERY GOOD JOB.
Paladins - that new spell is pure trash. new ammo is alright
Knights - still useless, 10% damage boost is completely useless, it should be at least 50%. those elemental weapons do only 20 extra energy damage, so basically nothing.
Druids - ok here you did alright with sio being 35 mana, but 1000 mana for poison storm because it now paralyzes? really? and the paralyze is so weak you can barely feel it, so the spell is still useless but now it costs a lot more mana, nice. you should make the paralyze strong as hell, or make it do some instant damage like ue (less than ue, but still some good damage). with this and the magic level items druids could actually be good. oh yeah, the wild growth is gonna be bs if sorcerers can use it too.
I mean, don't get me wrong, I'm happy with the "changes" since I always play sorcerer, but please don't say the vocations are balanced when they're clearly very far from it (especially in pvp hahahahahaha) .
"We take great care in balancing all the vocations, so that all vocations are equally balanced (especially in PVP) and fun to play.
Below you can check all the buffs and nerfs we have made to the four vocations. "
That must be one of the biggest jokes I've heard this year.
ESPECIALLY IN PVP HAHAHAHA. All of your changes are useful in PvE only, except for the items that increase your magic level, which also benefits mages in pvp (because they sure needed it huh?).
Sorcerers - you say they remain unchanged but you can get +15 magic level with all those custom items (and more mana too lol). so, yeah, totally unchanged. best vocation gets the most benefits, VERY GOOD JOB.
Paladins - that new spell is pure trash. new ammo is alright
Knights - still useless, 10% damage boost is completely useless, it should be at least 50%. those elemental weapons do only 20 extra energy damage, so basically nothing.
Druids - ok here you did alright with sio being 35 mana, but 1000 mana for poison storm because it now paralyzes? really? and the paralyze is so weak you can barely feel it, so the spell is still useless but now it costs a lot more mana, nice. you should make the paralyze strong as hell, or make it do some instant damage like ue (less than ue, but still some good damage). with this and the magic level items druids could actually be good. oh yeah, the wild growth is gonna be bs if sorcerers can use it too.
I mean, don't get me wrong, I'm happy with the "changes" since I always play sorcerer, but please don't say the vocations are balanced when they're clearly very far from it (especially in pvp hahahahahaha) .
XDDDDDDDDDDDDDDDDDDDThe only server using well developed sources is Tibianic, and is kinda dead but lived for a long long time.
Yes but Medivia will be online for years to come, with a lot of players and no resets.Tbh These Sprites are looking way better then the shitty ones from Medivia ..
thats when you open your trade channel, find a friend with monk and start skilling for a couple of hours till they grow accordingly to your needs. This aint classicus, this is nastarius RPG brahHey ryan, i think you should match skill and magic rate to exp rate. Currently its 3x exp, if you include 10% bonus from pacc and some exp from tasks it becomes 3.5x, and 3.5x exp with 2x skills is a bit weird dont you think? gonna have 70 skill at 100 level? please 3x skills and 1.5 mag level