kimokimo
Kimo
i wonder if i can make a sowrd attack with distance effect like exori hur and axe same but distance effect like exori hur with axe....
++REPP
++REPP
<attribute key="range" value="2" />
<item id="38632" article="a" name="little knife">
<attribute key="range" value="2" />
<attribute key="weight" value="500" />
<attribute key="defense" value="0" />
<attribute key="attack" value="23" />
<attribute key="weaponType" value="sword" />
<attribute key="attackspeed" value="400"/>
<attribute key="skillSword" value="0"/>
</item>
i cannot see distance effect...<attribute key="shootType" value="throwingknife" />
it works but i train distance fighting<distance id="38632" breakchance="0" unproperly="1" level="0" />
distance effect<attribute key="shootType" value="throwingknife" />
data/weapons/scripts/example.lua
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDSWORD)
setCombatFormula(combat, COMBAT_FORMULA_SKILL , 0, 0, 1, 0)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
data/weapons/weapons.xml
<melee id="ITEMID" unproperly="1" level="0" script="example.lua" />
data/items/items.xml
<item id="ITEMID" article="a" name="Example Sword">
<attribute key="range" value="2" />
<attribute key="weight" value="1200" />
<attribute key="attack" value="54" />
<attribute key="weaponType" value="sword" />
</item>
data/movements/movements.xml
<movevent event="Equip" itemid="ITEMID" level="0" slot="hand" function="onEquipItem">
<vocation name="Rogue" />
<vocation name="Toxic Rogue" showInDescription="0" />
</movevent>
<movevent event="DeEquip" itemid="ITEMID" slot="hand" function="onDeEquipItem" />