Hi mates !
I am here with my new spell called "Sword Dancing".
Yeah, its for knights !
Here we go;
Create sword dancing.lua in your data/spells/scripts/ folder,
Open sword dancing.lua file than copy this;
And in your spells.xml add this;
I am here with my new spell called "Sword Dancing".
Yeah, its for knights !
Here we go;
Create sword dancing.lua in your data/spells/scripts/ folder,
Open sword dancing.lua file than copy this;
PHP:
local scom1 = createCombatObject()
local scom2 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 255)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, 0, -160, 1.0, -100)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 0)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, -160, 1.0, -100)
arr1 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(scom1, area1)
setCombatArea(scom2, area2)
function onTargetTile(cid, pos)
doCombat(cid,combat1,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
setCombatCallback(scom1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(scom2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
local function onCastSpell1(parameters)
doCombat(parameters.cid, scom1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, scom2, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 200, parameters)
end
And in your spells.xml add this;
PHP:
<instant name="Sword Dancing" words="exori ensis saltatio" lvl="35" mana="170" prem="1" exhaustion="1500" needlearn="0" event="script" value="dovem/Sword Dancing.lua">
<vocation name="Knight"/>
<vocation name="Elite Knight"/>
</instant>