Synnical
Mapper
I do believe you are right, I think I have a plan nowI'd personally use a more less man made structure for a druid guild and perhaps a bit less random walls.
I do believe you are right, I think I have a plan nowI'd personally use a more less man made structure for a druid guild and perhaps a bit less random walls.
ok, I will replace them in a bit xD@Synnical please turn on the "do not shrink/stretch game window" option in graphics.
A bunch of dirt and trash ;DSewers I'm working on, I want it to be rather realistic like the city wall has a breach and that's how the monsters get in the sewer
(in-game shots)
I'll consider it, the vibe i was kind of going for was like... active wildlife.I would remove the stuff in the red circles..../ they fit a way more in a mountain theme
aswell as the with a * marked things, right one marks a grass tuff on a stone.
Edit: Nevermind I get it, thanks for the critic!https://i.imgur.com/h39oD6Y.png
Statue of dwarf looks like it will fall in a moment. Foundation is way too small.
https://i.imgur.com/btkb7Oa.png
Those wall have broken perspective. Right part of the wall is located on higher ground but it still looks like it is on the same level as rest of it.
Grass-thing fits caves. keep it.
the poison gas on the dummy doesn't make any sense imoSorcerers guild I'm working on, I realize you don't like the zoom but I don't want you to see all the blank space in the backround
I think you're right, It was posed to look like mages were practicing their magic there, but since druids have their own guild area i'll remove it thanks ^^the poison gas on the dummy doesn't make any sense imo