• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Szukam pomocy z Simone Map Editor 0.5.0 - 0.5.1 Limit sprite

Shooter44

New Member
Joined
Dec 19, 2024
Messages
14
Reaction score
1
Location
Poland
Cześć !

Mam własny projekt serwera pod klienta 8.10. Dodałem 32700 sprite i bez problemu wszytko działa. Gdy dodałem 65000 sprite klient 8.10 działa, Silnik działa, wszystko jest elegancko na serwerze. Problem jest z SimOne MapEditor 0.5.0 i 0.5.1. MapEdytor otwiera się lecz wszystkie sprite są białe, a właściwie wcale ich nie ma. Potrzebuję Magika który zedytuje SimOne MapEditor 0.5.0 aby ten czytał plik tibia.spr z ilością 65000 sprite.

Pozdrawiam
Shooter

Hi!

I have my own server project for the 8.10 client. I added 32,700 sprites and everything works without a problem. When I added 65,000 sprites, the 8.10 client works, the engine works, and everything works fine on the server. The problem is with SimOne MapEditor 0.5.0 and 0.5.1. The MapEditor opens, but all the sprites are white, or rather, there are none at all. I need a magician to edit SimOne MapEditor 0.5.0 so that it reads the tibia.spr file with 65,000 sprites.

Regards,

Shooter
 
Hi, probably data type used to store id is invalid for your case
int16 (i.e., signed 16-bit integer)
Minimum value: −32,768
Maximum value: 32,767

uint16_t (i.e., unsigned 16-bit integer)
Minimum value: 0
Maximum value: 65,535

If you have SimOne MapEditor source code probably you can change id type to valid one, recompile and test if it's working.
 
Hi,

I'm using Hex Editor, and the OTMapEditor.exe file doesn't have int16 at all. It says 32768 ime, but changing it to 99968 doesn't help.
 

Attachments

  • Zrzut ekranu 2025-11-29 115335.webp
    Zrzut ekranu 2025-11-29 115335.webp
    166.6 KB · Views: 1 · VirusTotal
  • Zrzut ekranu 2025-11-29 115350.webp
    Zrzut ekranu 2025-11-29 115350.webp
    171.5 KB · Views: 1 · VirusTotal
Cześć !

Mam własny projekt serwera pod klienta 8.10. Dodałem 32700 sprite i bez problemu wszytko działa. Gdy dodałem 65000 sprite klient 8.10 działa, Silnik działa, wszystko jest elegancko na serwerze. Problem jest z SimOne MapEditor 0.5.0 i 0.5.1. MapEdytor otwiera się lecz wszystkie sprite są białe, a właściwie wcale ich nie ma. Potrzebuję Magika który zedytuje SimOne MapEditor 0.5.0 aby ten czytał plik tibia.spr z ilością 65000 sprite.

Pozdrawiam
Shooter

Hi!

I have my own server project for the 8.10 client. I added 32,700 sprites and everything works without a problem. When I added 65,000 sprites, the 8.10 client works, the engine works, and everything works fine on the server. The problem is with SimOne MapEditor 0.5.0 and 0.5.1. The MapEditor opens, but all the sprites are white, or rather, there are none at all. I need a magician to edit SimOne MapEditor 0.5.0 so that it reads the tibia.spr file with 65,000 sprites.

Regards,

Shooter
can you just not use simone map editor and use newer version of rme like Release Release 4.1.2 · OTAcademy/RME (https://github.com/OTAcademy/RME/releases/tag/4.1.2) ?
 
Back
Top