Justin123456
New Member
- Joined
- Mar 24, 2011
- Messages
- 177
- Reaction score
- 4
Whenever you get a kill and say !frags with this script:
It says you have 0 frags no matter what... So I'm guessing the frags aren't getting stored in the place that it is ready.
I did notice that the frags are getting stored in Database -> Players 'frags'
So, if anyone could help me come up with a new !frags command that would get the frags from Database -> Players 'frags' that would be great!
Btw, I also tried it myself but I failed... Haha
I'm also using TFS 0.3.6! Thank you to everyone who helps! I'll REP You!
PHP:
local config = {
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')),
advancedFragList = getBooleanFromString(getConfigValue('advancedFragList'))
}
function onSay(cid, words, param, channel)
if(not config.useFragHandler) then
return false
end
local time = os.time()
local times = {today = (time - 86400), week = (time - (7 * 86400))}
local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
if(result:getID() ~= -1) then
repeat
local content = {
name = result:getDataString("name"),
level = result:getDataInt("level"),
date = result:getDataInt("date")
}
if(content.date > times.today) then
table.insert(contents.day, content)
elseif(content.date > times.week) then
table.insert(contents.week, content)
else
table.insert(contents.month, content)
end
until not result:next()
result:free()
end
local size = {
day = table.maxn(contents.day),
week = table.maxn(contents.week),
month = table.maxn(contents.month)
}
if(config.advancedFragList) then
local result = "Frags gained today: " .. size.day .. "."
if(size.day > 0) then
for _, content in ipairs(contents.day) do
result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
end
result = result .. "\n"
end
result = result .. "\nFrags gained this week: " .. (size.day + size.week) .. "."
if(size.week > 0) then
for _, content in ipairs(contents.week) do
result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
end
result = result .. "\n"
end
result = result .. "\nFrags gained this month: " .. (size.day + size.week + size.month) .. "."
if(size.month > 0) then
for _, content in ipairs(contents.month) do
result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
end
result = result .. "\n"
end
local skullEnd = getPlayerSkullEnd(cid)
if(skullEnd > 0) then
result = result .. "\nYour " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd)
end
doPlayerPopupFYI(cid, result)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You currently have " .. size.day .. " frags today, " .. (size.day + size.week) .. " this week and " .. (size.day + size.week + size.month) .. " this month.")
if(size.day > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Last frag at " .. os.date("%d %B %Y %X", contents.day[1].date) .. " on level " .. contents.day[1].level .. " (" .. contents.day[1].name .. ").")
end
local skullEnd = getPlayerSkullEnd(cid)
if(skullEnd > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd))
end
end
return true
end
It says you have 0 frags no matter what... So I'm guessing the frags aren't getting stored in the place that it is ready.
I did notice that the frags are getting stored in Database -> Players 'frags'
So, if anyone could help me come up with a new !frags command that would get the frags from Database -> Players 'frags' that would be great!
Btw, I also tried it myself but I failed... Haha
I'm also using TFS 0.3.6! Thank you to everyone who helps! I'll REP You!