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TalkAction ideas from other games!

E

Evil Puncker

Guest
Hello everyone, just wondering if you guys have any talkAction like ideas from other games to share with the community...

Here I'll share a few from a ragnarok online emulator:

dropall: "Throws all your possession on the ground."
storeall: "Puts all your possessions in storage."
killable: "Make your character killable."
speed: "Params: <1-1000>\n" "Changes you walking speed."
clone: "Params: <charname>\n" "Spawns a supportive clone of the given player."
slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around."
evilclone: "Params: <charname>\n" "Spawns an aggressive clone of the given player."
guildrecall: "Params: <guild name|ID>\n" "Warps all online characters of a guild to you."
partyrecall: "Params: <party name|ID>\n" "Warps all online characters of a party to you."
itemreset: "Remove all your items."
follow: "Params: <char name>\n" "Follow a player."
whodrops: "Params: <item name|ID>\n" "Shows who drops an item (monster with highest drop rates)."
 
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  • follow is an especially cool idea, it's one less interaction with the mouse.
  • whodrops is nice too but with a built in cyclopedia it wouldn't be as necessary. Though at this rate it will be years before an cyclopedia is support by the TFS engine.
 
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