How it works!
Players are sent to a central location, behind a maze of monsters, that are immune to EVERYTHING but drowning damage. Where they are given a special rune, that does drowning damage! (always the same amount, of 3 damage per .5 seconds for 1.5 seconds) Monsters are somewhat low hp (between 10 and 200). First one to make it through the monsters gets a reward and is sent home! The rest of the players must finish the event before they are sent home. They will get a reward too, for participating.
in TALKACTIONS -> Scripts-> MGjoin.lua
in ACTIONS->Scripts-> mg.lua
In actions->scripts->mg2.lua
In spells->scripts->Attack->mgrune.lua
In spells.xml
In Talkactions->scripts->StartMG.lua
In talkactions.xml
In Actions.xml
In Monsters.xml
In Monsters/minigame/mg1.xml
Same, but mg2
mg3
mg4
mg5
mg6
View attachment mgmap.rar
Here is my pic, and here is my map.
Enjoy everyone!
+REP If you used!!!!!!
Players are sent to a central location, behind a maze of monsters, that are immune to EVERYTHING but drowning damage. Where they are given a special rune, that does drowning damage! (always the same amount, of 3 damage per .5 seconds for 1.5 seconds) Monsters are somewhat low hp (between 10 and 200). First one to make it through the monsters gets a reward and is sent home! The rest of the players must finish the event before they are sent home. They will get a reward too, for participating.
in TALKACTIONS -> Scripts-> MGjoin.lua
Lua:
local startstorage = 87381
local amountofplayers = 87382
local playing = 87383
local winner = 87384
local over = 87385
function onSay(cid, words, param)
if getGlobalStorageValue(startstorage) == 1 then
if getGlobalStorageValue(amountofplayers) < 5 then
doBroadcastMessage("A player has joined the minigame event!", MESSAGE_STATUS_WARNING)
doTeleportThing(cid, {x = 2021, y = 2028, z = 7})
setGlobalStorageValue(amountofplayers, getGlobalStorageValue(amountofplayers)+1)
setPlayerStorageValue(cid, playing, 1)
end
elseif getGlobalStorageValue(startstorage) == 0 then
doPlayerPopupFYI(cid,"The game is currently not recruiting anyone.")
end
end
Code:
local startstorage = 87381
local amountofplayers = 87382
local playing = 87383
local winner = 87384
local over = 87385
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.uid == 8413 and
getGlobalStorageValue(over) == 0 then
doPlayerAddItem(cid,9971, 4)
setGlobalStorageValue(startstorage, 0)
setGlobalStorageValue(amountofplayers, 0)
setGlobalStorageValue(over, 1)
doBroadcastMessage("The minigame is over! We have our winner!", MESSAGE_STATUS_WARNING)
doTeleportThing(cid, {x = 32369, y = 32241, z = 7})
doPlayerPopupFYI(cid,"You have won!")
setPlayerStorageValue(cid, playing, 0)
elseif getGlobalStorageValue(over) == 1 then
doTeleportThing(cid, {x = 32369, y = 32241, z = 7})
doPlayerAddItem(cid,9971, 1)
doPlayerPopupFYI(cid, "Thank for playing! But you did not win. You get 1 token for your efforts.")
setPlayerStorageValue(cid, playing, 0)
end
end
In actions->scripts->mg2.lua
Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.uid == 8414 then
doPlayerAddItem(cid,2267,50)
return true
end
end
In spells->scripts->Attack->mgrune.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_Drowning)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
local condition = createConditionObject(CONDITION_DROWN)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 3, 500, -3)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
In spells.xml
Code:
<rune name="Minigame Rune" id="2267" allowfaruse="1" charges="50" lvl="8" maglv="3" exhaustion="1000" needtarget="1" blocktype="solid" event="script" value="attack/mgrune.lua"/>
In Talkactions->scripts->StartMG.lua
Code:
local startstorage = 87381
local over = 87385
function onSay(cid, words, param)
if getGlobalStorageValue(startstorage) ~= 1 then
setGlobalStorageValue(startstorage, 1)
setGlobalStorageValue(over, 0)
doBroadcastMessage("Our minigame event is now 5 recruiting players! Type !mgjoin to sign up.", 22)
return true
elseif getGlobalStorageValue(startstorage) == 1 then
doPlayerPopupFYI(cid, "The event has been cancelled, and is ready to restart.")
setGlobalStorageValue(over, 0)
return true
end
end
In talkactions.xml
Code:
<talkaction log="yes" words="/mgstart" access="4" event="script" value="startmg.lua"/>
<talkaction log="yes" words="!mgjoin" event="script" value="mgjoin.lua"/>
In Actions.xml
Code:
<action uniqueid="8413" event="script" value="mg.lua"/>
<action uniqueid="8414" event="script" value="mg2.lua"/>
In Monsters.xml
Code:
<monster name="mg1" file="minigame/mg1.xml"/>
<monster name="mg2" file="minigame/mg2.xml"/>
<monster name="mg3" file="minigame/mg3.xml"/>
<monster name="mg4" file="minigame/mg4.xml"/>
<monster name="mg5" file="minigame/mg5.xml"/>
<monster name="mg6" file="minigame/mg6.xml"/>
In Monsters/minigame/mg1.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="mg1" nameDescription="a rat" race="blood" experience="5" speed="0" manacost="200">
<health now="20" max="20"/>
<look type="21" head="20" body="30" legs="40" feet="50" corpse="5964"/>
<targetchange interval="2000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="5"/>
</flags>
<defenses armor="1" defense="2"/>
<immunities>
<immunity physical="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity earth="1"/>
<immunity ice="1"/>
<immunity death="1"/>
<immunity holy="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Meep!"/>
</voices>
<loot>
<item id="3976" countmax="10" chance1="50000" chancemax="0"/>
<item id="2148" countmax="7" chance1="80000" chancemax="0"/>
<item id="2696" chance="20000"/>
</loot>
</monster>
Same, but mg2
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="mg2" nameDescription="a dog" race="blood" experience="0" speed="0" manacost="220">
<health now="40" max="40"/>
<look type="32" corpse="5971"/>
<targetchange interval="2000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="5"/>
</flags>
<defenses armor="1" defense="2"/>
<immunities>
<immunity physical="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity earth="1"/>
<immunity ice="1"/>
<immunity death="1"/>
<immunity holy="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Wuff! Wuff!"/>
</voices>
</monster>
mg3
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="mg3" nameDescription="a wolf" race="blood" experience="18" speed="0" manacost="255">
<health now="60" max="60"/>
<look type="27" corpse="5968"/>
<targetchange interval="2000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="5"/>
</flags>
<defenses armor="1" defense="4"/>
<immunities>
<immunity physical="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity earth="1"/>
<immunity ice="1"/>
<immunity death="1"/>
<immunity holy="1"/>
</immunities>
<loot>
<item id="2666" countmax="2" chance="25000"/><!-- meat -->
<item id="3976" chance="9000"/><!-- worm -->
<item id="5897" chance="1500"/><!-- wolf paw -->
</loot>
</monster>
mg4
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="mg4" nameDescription="a war wolf" race="blood" experience="55" speed="0" manacost="0">
<health now="100" max="100"/>
<look type="3" corpse="6009"/>
<targetchange interval="2000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="5"/>
</flags>
<defenses armor="10" defense="16"/>
<voices interval="5000" chance="10">
<voice sentence="Grrrrrrr"/>
<voice sentence="Yoooohhuuuu!" yell="1"/>
</voices>
<immunities>
<immunity physical="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity earth="1"/>
<immunity ice="1"/>
<immunity death="1"/>
<immunity holy="1"/>
</immunities>
<loot>
<item id="2666" countmax="4" chance="25000"/><!-- meat -->
<item id="2671" countmax="2" chance="20000"/><!-- ham -->
<item id="11229" chance="9000"/><!-- wolf paw -->
<item id="5897" chance="2000"/><!-- wolf paw -->
<item id="3976" chance="500"/><!-- wolf trophy -->
</loot>
</monster>
mg5
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="mg5" nameDescription="a hellhound" race="blood" experience="6800" speed="0" manacost="0">
<health now="150" max="150"/>
<look type="240" corpse="6332"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="5"/>
</flags>
<defenses armor="25" defense="35"/>
<immunities>
<immunity physical="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity earth="1"/>
<immunity ice="1"/>
<immunity death="1"/>
<immunity holy="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="GROOOWL!"/>
<voice sentence="GRRRRR!"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="25000"/><!-- gold coin -->
<item id="2148" countmax="100" chance="25000"/><!-- gold coin -->
<item id="2148" countmax="100" chance="25000"/><!-- gold coin -->
<item id="2148" countmax="75" chance="25000"/><!-- gold coin -->
<item id="2152" countmax="5" chance="5000"/><!-- platinum coin -->
<item id="2671" countmax="6" chance="22500"/><!-- ham -->
<item id="2410" countmax="11" chance="9000"/><!-- throwing knife -->
<item id="2144" countmax="4" chance="7000"/><!-- black pearl -->
<item id="2231" chance="30000"/><!-- big bone -->
<item id="10553" chance="9000"/><!-- big bone -->
<item id="2230" chance="25000"/><!-- bone -->
<item id="6558" chance="6500"/><!-- concentrated demonic blood -->
<item id="6500" chance="15000"/><!-- demonic essence -->
<item id="2148" chance="3500"/><!-- gold ingot -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="9808" chance="2000"/><!-- rusty armor -->
<item id="2393" chance="3000"/><!-- giant sword -->
<item id="5944" chance="7500"/><!-- soul orb -->
<item id="2430" chance="5000"/><!-- knight axe -->
<item id="2383" chance="4000"/><!-- spike sword -->
<item id="6553" chance="800"/><!-- ruthless axe -->
</inside>
</item>
</loot>
</monster>
mg6
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="mg6" nameDescription="a juggernaut" race="blood" experience="8700" speed="0" manacost="0">
<health now="200" max="200"/>
<look type="244" corpse="6336"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="5"/>
</flags>
<immunities>
<immunity physical="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity earth="1"/>
<immunity ice="1"/>
<immunity death="1"/>
<immunity holy="1"/>
</immunities>
<voices interval="5000" chance="30">
<voice sentence="WAHHHH!" yell="1"/>
<voice sentence="RAAARRR!" yell="1"/>
<voice sentence="GRRRRRR!" yell="1"/>
</voices>
<loot>
<item id="2671" chance="83025" /><!-- ham -->
<item id="2148" countmax="100" chance="40375" /><!-- gold coin -->
<item id="2148" countmax="89" chance="40375" /><!-- gold coin -->
<item id="6558" countmax="4" chance="20500" /><!-- concentrated demonic blood -->
<item id="5944" chance="34900" /><!-- soul orb -->
<item id="7590" chance="10350" /><!-- great mana potion -->
<item id="6500" chance="45400" /><!-- demonic essence -->
<item id="9808" chance="9500" /><!-- rusty armor -->
<item id="7365" countmax="5" chance="1475" /><!-- onyx arrow -->
<item id="7591" chance="9800" /><!-- great health potion -->
<item id="2152" countmax="4" chance="4625" /><!-- platinum coin -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2153" chance="4675" /><!-- gold ingot -->
<item id="7368" countmax="2" chance="1175" /><!-- assassin star -->
<item id="2514" chance="775" /><!-- mastermind shield -->
<item id="2452" chance="625" /><!-- heavy mace -->
<item id="7452" chance="2375" /><!-- spiked squelcher -->
<item id="2136" chance="900" /><!-- demonbone amulet -->
<item id="2578" chance="625" /><!-- closed trap -->
</inside>
</item>
</loot>
</monster>
View attachment mgmap.rar
Here is my pic, and here is my map.
Enjoy everyone!
+REP If you used!!!!!!
Last edited: