Fortera Global
Intermediate OT User
- Joined
- Nov 20, 2015
- Messages
- 1,180
- Solutions
- 2
- Reaction score
- 117
Why its ever return false?
if not isInArray(target:getDamageMap(), player) then
tfs 1.2
if not isInArray(target:getDamageMap(), player) then
Lua:
local function checkTask(player, target)
if not isInArray(target:getDamageMap(), player) then
return false
end
-- something
end
function onKill(player, target)
if target:isPlayer() or target:getMaster() then
return true
end
checkTask(player, target)
return true
end
tfs 1.2