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task bosses as a dailly kill instead of doing task to kill

Darkstox

Been Blazing
Joined
Sep 26, 2008
Messages
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was looking for some help on making my script for task bosses a daily instead of task to kill.
Here is my server info..
Aod servinfo.jpg

This is my current task boss script..
Code:
function onStepIn(cid, item, pos)
local config = {
bosspos = {
{x=33260,y=31705,z=15}, -- position where stonecracker first spawns
},
boss = "stonecracker", -- name of the boss
}
 
 
 
local thais = {x=33260, y=31696, z=15}
local thaiss = {x=33252, y=31718, z=14}
 
    if item.actionid == 16351 and getPlayerStorageValue (cid, 16752) == 1 and getPlayerStorageValue (cid, 16754) == -1 then
        doTeleportThing(cid,thais)
        doSendMagicEffect(getCreaturePosition(cid),10)
        doCreatureSay(cid, 'You have ten minutes to kill and loot this boss, else you will lose that chance and will be kicked out.', TALKTYPE_ORANGE_1)
        doPlayerSetStorageValue (cid, 16754, 1)
        doSummonCreature(config.boss, config.bosspos[1])
        elseif getPlayerStorageValue (cid, 16752) == -1 then
        doTeleportThing(cid,thaiss)
        doCreatureSay(cid, 'You did not complete the task Quest!', TALKTYPE_ORANGE_1)
        else
        doTeleportThing(cid,thaiss)
        doCreatureSay(cid, 'You already had a chance to kill Stonecracker.', TALKTYPE_ORANGE_1)
        end  
    return 1
end

movements.xml
Code:
    <movevent type="StepIn" actionid="16351" event="script" value="task/stonecracker.lua"/>

any input will be greatly appreciated!:)
 
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