Suxex
Member
Is it possible to teleport more then one player from same position at the same time? The area is PZ, that's why they can be on the same tile 
Thanks in advance.
Thanks in advance.
local k = getThingFromPos(position).uid
if k ~= 0 then
doRelocate(position, toPosition)
end
local t = {
fromPos = {x = 100, y = 100, z = 7},
toPos = {x = 100, y = 100, z = 7},
teleportTo = {x = 100, y = 100, z = 7}
}
function blablabla()
for _, pid in ipairs(getPlayersOnline()) do
if isInRange(getCreaturePosition(pid), t.fromPos, t.toPos) then
if pid ~= nil then
repeat
doTeleportThing(pid, t.teleportTo)
until pid == nil
end
end
end
return true
end
function Teleport()
local t = {
fromPos = {x = 33253, y = 32353, z = 9},
toPos = {x = 33269, y = 32367, z = 9},
teleportTo = {x = 33261, y = 32358, z = 11}
}
for _, pid in ipairs(getPlayersOnline()) do
if isInRange(getCreaturePosition(pid), t.fromPos, t.toPos) then
repeat
doTeleportThing(pid, t.teleportTo)
setPlayerStorageValue(pid, 335500, 1)
until pid == nil
end
end
end
function getPlayersInRange(position, radiusx, radiusy)
local creaturesList = {}
for x = -radiusx, radiusx do
for y = -radiusy, radiusy do
if not (x == 0 and y == 0) then
local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z})
if creature.type == 1 then
table.insert(creaturesList, creature.uid)
end
end
end
end
local creature = getTopCreature(position)
if creature.type == 1 then
if not(table.find(creaturesList, creature.uid)) then
table.insert(creaturesList, creature.uid)
end
end
return creaturesList
end
local t, n, storage = {
{x=2368, y=1575, z=7},
{x=2368, y=1576, z=7},
{x=2368, y=1577, z=7},
{x=2368, y=1578, z=7},
}, {
{x=2344, y=1531, z=7},
{x=2345, y=1531, z=7},
{x=2346, y=1531, z=7},
{x=2347, y=1531, z=7},
}, {
placed = 10001,
max = 10002,
radius = 10003
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.itemid == 1946 then
return doTransformItem(item.uid, item.itemid - 1)
end
local v = getPlayersInRange({x=864, y=1335, z=7}, 34, 30)
if #v > 1 then
return doPlayerSendCancel(cid, "Please wait for the current match to end.")
end
local players = {}
for i = 1, #t do
local v = getTopCreature(t[i]).uid
players[i] = isPlayer(v) and v or nil
end
if #players < 2 then
return doPlayerSendCancel(cid, "You need at least 2 players to enter.")
end
local first = players[1] and 1 or players[2] and 2 or players[3] and 3 or players[4] and 4
for i = 1, 4 do
if players[i] then
setPlayerStorageValue(players[i], storage.placed, 0)
setPlayerStorageValue(players[i], storage.max, 1)
setPlayerStorageValue(players[i], storage.radius, 1)
doSendMagicEffect(t[i], CONST_ME_TELEPORT)
doTeleportThing(players[i], n[i])
doSendMagicEffect(n[i], CONST_ME_TELEPORT)
end
end
doTransformItem(item.uid, item.itemid + 1)
return true
end