function onUse(cid, item, frompos, item2, topos)
playerposition = {x=711, y=312, z=10}
if item.uid == UNIQUEID then
if item.itemid == ITEMID then
doTeleportThing(cid,playerposition)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(topos,6)
doSendMagicEffect(frompos,6)
end
end
return 1
end
function onStepIn(cid, item, frompos, item2, topos)
playerpos = getPlayerPosition(cid)
newpos = {x=748, y=398, z=8}
if item.uid == UNIQUEID then
getThingfromPos(playerpos)
doSendMagicEffect(playerpos,2)
doTeleportThing(cid,newpos)
doSendMagicEffect(newpos,10)
end
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
local pos = {x=10, y=11, z=7}
if item.itemid == ITEM_ID then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
doTeleportThing(cid, pos)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
end
end
if item.itemid == ITEM_ID then
function onUse(cid, item, fromPosition, itemEx, toPosition)
local pos = {x=10, y=11, z=7}
local inFight = getCreatureCondition(cid, CONDITION_INFIGHT)
if inFight == FALSE then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
doTeleportThing(cid, pos)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
else
doPlayerSendCancel(cid,"You cannot use this when you\'re in fight!.")
end
return TRUE
end