PHP:
Knight Templar.xml
PHP:
Commodore of the Kingdom.xml
PHP:
Templar Grand Master.xml
Into number one:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Knight Templar" nameDescription="a knight templar" race="blood" experience="4750" speed="240" manacost="0">
<health now="6500" max="6500"/>
<look type="131" head="78" body="132" legs="132" feet="114" addons="3" corpse="6080"/>
<targetchange interval="3500" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="350"/>
</flags>
<attacks>
<attack name="melee" interval="2000" attack="90" skill="90"/>
<attack name="physical" interval="1456" chance="14" range="4" target="1" skill="105" attack="40">
<attribute key="shootEffect" value="whirlwindsword"/>
</attack>
<attack name="energy" interval="2234" chance="11" radius="3" target="0" min="-245" max="-487">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="40" defense="55">
<defense name="speed" interval="1247" chance="12" speedchange="320" duration="10000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="healing" interval="1583" chance="13" min="120" max="300">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="35"/>
<element earthPercent="75"/>
<element deathPercent="50"/>
<element firePercent="80"/>
<element icePercent="-5"/>
</elements>
<immunities>
<immunity invisible="1"/>
<immunity energy="1"/>
<immunity drunk="1"/>
</immunities>
<voices speed="5000" chance="10">
<voice sentence="The Knights of the Temple of Solomon to rise from the ashes." yell="1"/>
<voice sentence="Come on my battleground and fight with me! About own honour!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="95" chance="80000"/> -- Gold
<item id="2148" countmax="65" chance="60000"/> -- Gold
<item id="2666" countmax="4" chance="8000"/> --meat
<item id="2647" chance="4500"/> --plate legs
<item id="2497" chance="700"/> --crusader helmet
<item id="2207" chance="1000"/> --sword ring
<item id="2430" chance="1000"/> --knight axe
<item id="1948" chance="11000"/> --parchment
<item id="1987" chance="100000"> -- Bag
<inside>
<item id="2152" countmax="3" chance="10000"/> -- platinum coin
<item id="2179" chance="900"/> --gold ring
<item id="2200" chance="1500"/> --protection amulet
<item id="2171" chance="850"/> --platinum amulet
<item id="1982" chance="600"/> --purple tome
<item id="2150" countmax="2" chance="2000"/> --small amethyst
<item id="7385" chance="1000"/> --crimson sword
<item id="2528" chance="800"/> --tower shield
<item id="10137" chance="10"/> --PURPLE HEART
<item id="2463" chance="1500"/> --plate armor
<item id="2512" chance="10000"/> --wooden shield
<item id="2464" chance="6000"/> --chain armor
<item id="2153" chance="900"/> --violet gem
<item id="2195" chance="250"/> --boh
</inside>
</item>
</loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Commodore of the Kingdom" nameDescription="a commodore of the kingdom" race="blood" experience="5900" speed="260" manacost="0">
<health now="8400" max="8400"/>
<look type="268" head="79" body="57" legs="38" feet="57" addons="1" corpse="6080"/>
<targetchange interval="2000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="150"/>
</flags>
<attacks>
<attack name="melee" interval="2000" attack="105" skill="95"/>
<attack name="earth" interval="2415" chance="10" radius="4" target="1" range="3" min="-34" max="-236">
<attribute key="areaEffect" value="greenbubble"/>
<attribute key="shootEffect" value="poison"/>
</attack>
<attack name="melee" interval="1332" chance="11" range="7" target="1" skill="95" attack="65">
<attribute key="shootEffect" value="whirlwindsword"/>
</attack>
<attack name="melee" interval="2724" chance="12" radius="3" target="0" skill="100" attack="55">
<attribute key="areaEffect" value="blackspark"/>
</attack>
<attack name="melee" interval="2316" chance="13" radius="5" target="0" skill="80" attack="85">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
</attacks>
<defenses armor="50" defense="60">
<defense name="speed" interval="1273" chance="9" speedchange="520" duration="8000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="healing" interval="1853" chance="11" min="120" max="260">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="healing" interval="2620" chance="10" min="150" max="320">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="40"/>
<element energyPercent="75"/>
<element deathPercent="50"/>
<element firePercent="85"/>
<element holyPercent="-5"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity earth="1"/>
<immunity drunk="1"/>
</immunities>
<voices speed="5000" chance="10">
<voice sentence="I give one's word of honour!" yell="1"/>
<voice sentence="I stand to keep one's word." yell="1"/>
<voice sentence="The Knights of the Temple of Solomon to rise from the ashes." yell="1"/>
</voices>
<loot>
<item id="2148" countmax="95" chance="80000"/> -- Gold
<item id="2148" countmax="65" chance="60000"/> -- Gold
<item id="2666" countmax="5" chance="8000"/> --meat
<item id="2170" chance="4500"/> --silver amulet
<item id="2207" chance="1400"/> --sword ring
<item id="2497" chance="800"/> --crusader helmet
<item id="2648" chance="5850"/> --chain legs
<item id="7893" chance="850"/> --lightning boots
<item id="7898" chance="400"/> --lightning robe
<item id="1987" chance="100000"> -- Bag
<inside>
<item id="2148" countmax="47" chance="20000"/> --gold
<item id="2430" chance="1500"/> --knight axe
<item id="7591" chance="1000"/> --GHP
<item id="2519" chance="600"/> --crown shield
<item id="2149" countmax="3" chance="2000"/> --small emerald
<item id="2152" countmax="3" chance="10000"/> --platinum coin
<item id="7591" chance="4500"/> --GHP
<item id="2475" chance="1500"/> --WH
<item id="10140" chance="10"/> --NAVY CROSS
<item id="2155" chance="1000"/> --green gem
<item id="2464" chance="6000"/> --chain armor
<item id="2645" chance="650"/> --steel boots
<item id="2404" chance="12000"/> --combat knife
<item id="2195" chance="450"/> --boh
</inside>
</item>
</loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Templar Grand Master" nameDescription="a templar grand master" race="blood" experience="9750" speed="250" manacost="0">
<health now="10200" max="10200"/>
<look type="145" head="1" body="132" legs="114" feet="97" addons="3" corpse="6080"/>
<targetchange interval="1000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="100" attack="100"/>
<attack name="fire" interval="1537" chance="13" radius="4" target="1" min="-198" max="-313">
<attribute key="areaEffect" value="firearea"/>
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="earth" interval="1053" chance="17" target="1" min="-262" max="-415">
<attribute key="shootEffect" value="smallearth"/>
<attribute key="areaEffect" value="smallplants"/>
</attack>
<attack name="manadrain" interval="2041" chance="14" length="7" spread="0" min="-45" max="-227">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
<attack name="speed" interval="2653" chance="25" radius="4" target="1" speedchange="-420" duration="20000">
<attribute key="areaEffect" value="carniphila"/>
<attribute key="shootEffect" value="earth"/>
</attack>
<attack name="fire" interval="1184" chance="18" target="1" min="-245" max="-427">
<attribute key="areaEffect" value="fire"/>
<attribute key="shootEffect" value="fire"/>
</attack>
</attacks>
<defenses armor="50" defense="60">
<defense name="speed" interval="1852" chance="15" speedchange="420" duration="8000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="invisible" interval="2156" chance="15" duration="4000">
<attribute key="areaEffect" value="poff"/>
</defense>
<defense name="healing" interval="1753" chance="25" min="160" max="260">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="healing" interval="2156" chance="20" min="170" max="280">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="40"/>
<element icePercent="-10"/>
<element deathPercent="50"/>
<element holyPercent="-5"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity earth="1"/>
<immunity fire="1"/>
<immunity energy="1"/>
<immunity drunk="1"/>
</immunities>
<voices speed="5000" chance="10">
<voice sentence="One thing is sure - my army to crumble into dust your soldiers!" yell="1"/>
<voice sentence="His memory will always stay with us." yell="1"/>
<voice sentence="The Knights of the Temple of Solomon to rise from the ashes." yell="1"/>
</voices>
<loot>
<item id="2148" countmax="75" chance="60000"/> --gold
<item id="2148" countmax="55" chance="50000"/> --gold
<item id="2488" chance="750"/> --crown legs
<item id="2133" chance="1000"/> --ruby necklacke
<item id="2175" chance="25000"/> --spellbook
<item id="2181" chance="1000"/> --terra rod
<item id="7589" chance="2200"/> --smp
<item id="2491" chance="800"/> --crown helmet
<item id="2656" chance="900"/> --blue robe
<item id="2402" chance="3000"/> --silver dagger
<item id="1987" chance="100000"> -- Bag
<inside>
<item id="11349" chance="300"/> --spellweaver robe
<item id="7901" chance="1200"/> --lightning headband
<item id="7590" chance="3000"/> --GMP
<item id="2182" chance="4000"/> --snakebite rod
<item id="2171" chance="800"/> --platinum amulet
<item id="2168" chance="5000"/> --life ring
<item id="7386" chance="450"/> --mercenary sword
<item id="5801" chance="300"/> --key ring
<item id="8871" chance="1000"/> --focus cape
<item id="8870" chance="2000"/> --spirit cloak
<item id="2187" chance="600"/> --WoI
<item id="2654" chance="15000"/> --cape
<item id="2145" countmax="4" chance="1300"/> --small diamond
<item id="9942" chance="500"/> --crystal of balance
<item id="7885" chance="450"/> --terra legs
<item id="8902" chance="500"/> --spellbook of mind control
</inside>
</item>
</loot>
</monster>
PHP:
<monster name="Knight Templar" file="Knight Templar.xml"/>
<monster name="Commodore of the Kingdom" file="Commodore of the Kingdom.xml"/>
<monster name="Templar Grand Master" file="Templar Grand Master.xml"/>
Knight Templar
Commodore of the Kingdom
Templar Grand Master
Last edited: