• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • New resources must be posted under Resources tab. A discussion thread will be created automatically, you can't open threads manually anymore.

Monster Templar Knights.

Oskar1121

Excellent OT User
Joined
Jul 15, 2009
Messages
638
Reaction score
553
Location
Poland
PHP:
Knight Templar.xml
PHP:
Commodore of the Kingdom.xml
PHP:
Templar Grand Master.xml
And paste:
Into number one:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Knight Templar" nameDescription="a knight templar" race="blood" experience="4750" speed="240" manacost="0">
    <health now="6500" max="6500"/>
    <look type="131" head="78" body="132" legs="132" feet="114" addons="3" corpse="6080"/>
    <targetchange interval="3500" chance="20"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="90"/>
        <flag runonhealth="350"/>
    </flags>
    <attacks>    
        <attack name="melee" interval="2000" attack="90" skill="90"/>     
        <attack name="physical" interval="1456" chance="14" range="4" target="1" skill="105" attack="40">      
            <attribute key="shootEffect" value="whirlwindsword"/>    
        </attack> 
        <attack name="energy" interval="2234" chance="11" radius="3" target="0" min="-245" max="-487">
            <attribute key="areaEffect" value="poff"/>
        </attack>
    </attacks>
    <defenses armor="40" defense="55">
        <defense name="speed" interval="1247" chance="12" speedchange="320" duration="10000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
        <defense name="healing" interval="1583" chance="13" min="120" max="300">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element physicalPercent="35"/>
        <element earthPercent="75"/>
        <element deathPercent="50"/>
        <element firePercent="80"/>
        <element icePercent="-5"/>
    </elements>
    <immunities>
        <immunity invisible="1"/> 
        <immunity energy="1"/>
        <immunity drunk="1"/>
    </immunities> 
        <voices speed="5000" chance="10">    
        <voice sentence="The Knights of the Temple of Solomon to rise from the ashes." yell="1"/>    
        <voice sentence="Come on my battleground and fight with me! About own honour!" yell="1"/>         
    </voices>   
    <loot>
        <item id="2148" countmax="95" chance="80000"/> -- Gold
        <item id="2148" countmax="65" chance="60000"/> -- Gold
        <item id="2666" countmax="4" chance="8000"/> --meat
        <item id="2647" chance="4500"/> --plate legs
        <item id="2497" chance="700"/> --crusader helmet
        <item id="2207" chance="1000"/> --sword ring
        <item id="2430" chance="1000"/> --knight axe
        <item id="1948" chance="11000"/> --parchment
        <item id="1987" chance="100000"> -- Bag
            <inside>
                <item id="2152" countmax="3" chance="10000"/> -- platinum coin
                <item id="2179" chance="900"/> --gold ring
                <item id="2200" chance="1500"/> --protection amulet
                <item id="2171" chance="850"/> --platinum amulet
                <item id="1982" chance="600"/> --purple tome
                <item id="2150" countmax="2" chance="2000"/> --small amethyst
                <item id="7385" chance="1000"/> --crimson sword
                <item id="2528" chance="800"/> --tower shield
                <item id="10137" chance="10"/> --PURPLE HEART
                <item id="2463" chance="1500"/> --plate armor
                <item id="2512" chance="10000"/> --wooden shield
                <item id="2464" chance="6000"/> --chain armor
                <item id="2153" chance="900"/> --violet gem
                <item id="2195" chance="250"/> --boh
            </inside>
        </item>
    </loot>
</monster>
Into second:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Commodore of the Kingdom" nameDescription="a commodore of the kingdom" race="blood" experience="5900" speed="260" manacost="0">
    <health now="8400" max="8400"/>
    <look type="268" head="79" body="57" legs="38" feet="57" addons="1" corpse="6080"/>
    <targetchange interval="2000" chance="20"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="90"/>
        <flag runonhealth="150"/>
    </flags>
    <attacks>    
        <attack name="melee" interval="2000" attack="105" skill="95"/>     
        <attack name="earth" interval="2415" chance="10" radius="4" target="1" range="3" min="-34" max="-236">      
            <attribute key="areaEffect" value="greenbubble"/>    
            <attribute key="shootEffect" value="poison"/>
        </attack> 
        <attack name="melee" interval="1332" chance="11" range="7" target="1" skill="95" attack="65">
            <attribute key="shootEffect" value="whirlwindsword"/>
        </attack>
        <attack name="melee" interval="2724" chance="12" radius="3" target="0" skill="100" attack="55">
            <attribute key="areaEffect" value="blackspark"/>
        </attack>
        <attack name="melee" interval="2316" chance="13" radius="5" target="0" skill="80" attack="85">
            <attribute key="areaEffect" value="groundshaker"/>
        </attack>
    </attacks>
    <defenses armor="50" defense="60">
        <defense name="speed" interval="1273" chance="9" speedchange="520" duration="8000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
        <defense name="healing" interval="1853" chance="11" min="120" max="260">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
        <defense name="healing" interval="2620" chance="10" min="150" max="320">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element physicalPercent="40"/>
        <element energyPercent="75"/>
        <element deathPercent="50"/>
        <element firePercent="85"/>
        <element holyPercent="-5"/>
    </elements>
    <immunities>
        <immunity paralyze="1"/>
        <immunity invisible="1"/> 
        <immunity earth="1"/>
        <immunity drunk="1"/>
    </immunities> 
        <voices speed="5000" chance="10">    
        <voice sentence="I give one's word of honour!" yell="1"/>    
        <voice sentence="I stand to keep one's word." yell="1"/>    
        <voice sentence="The Knights of the Temple of Solomon to rise from the ashes." yell="1"/> 
    </voices>   
    <loot>
        <item id="2148" countmax="95" chance="80000"/> -- Gold
        <item id="2148" countmax="65" chance="60000"/> -- Gold
        <item id="2666" countmax="5" chance="8000"/> --meat
        <item id="2170" chance="4500"/> --silver amulet
        <item id="2207" chance="1400"/> --sword ring
        <item id="2497" chance="800"/> --crusader helmet
        <item id="2648" chance="5850"/> --chain legs
        <item id="7893" chance="850"/> --lightning boots
        <item id="7898" chance="400"/> --lightning robe
        <item id="1987" chance="100000"> -- Bag
            <inside>
                <item id="2148" countmax="47" chance="20000"/> --gold
                <item id="2430" chance="1500"/> --knight axe
                <item id="7591" chance="1000"/> --GHP
                <item id="2519" chance="600"/> --crown shield
                <item id="2149" countmax="3" chance="2000"/> --small emerald
                <item id="2152" countmax="3" chance="10000"/> --platinum coin
                <item id="7591" chance="4500"/> --GHP
                <item id="2475" chance="1500"/> --WH
                <item id="10140" chance="10"/> --NAVY CROSS
                <item id="2155" chance="1000"/> --green gem
                <item id="2464" chance="6000"/> --chain armor
                <item id="2645" chance="650"/> --steel boots
                <item id="2404" chance="12000"/> --combat knife
                <item id="2195" chance="450"/> --boh
            </inside>
        </item>
    </loot>
</monster>
And third position:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Templar Grand Master" nameDescription="a templar grand master" race="blood" experience="9750" speed="250" manacost="0">
        <health now="10200" max="10200"/>
    <look type="145" head="1" body="132" legs="114" feet="97" addons="3" corpse="6080"/>
    <targetchange interval="1000" chance="20"/>
    <strategy attack="100" defense="0"/>
<flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
</flags>
<attacks>    
        <attack name="melee" interval="2000" skill="100" attack="100"/>     
        <attack name="fire" interval="1537" chance="13" radius="4" target="1" min="-198" max="-313">      
            <attribute key="areaEffect" value="firearea"/>    
            <attribute key="shootEffect" value="fire"/>
        </attack> 
        <attack name="earth" interval="1053" chance="17" target="1" min="-262" max="-415">
            <attribute key="shootEffect" value="smallearth"/>
            <attribute key="areaEffect" value="smallplants"/>
        </attack>
        <attack name="manadrain" interval="2041" chance="14" length="7" spread="0" min="-45" max="-227">
            <attribute key="areaEffect" value="blueshimmer"/>
        </attack>
        <attack name="speed" interval="2653" chance="25" radius="4" target="1" speedchange="-420" duration="20000">
            <attribute key="areaEffect" value="carniphila"/>
            <attribute key="shootEffect" value="earth"/>
        </attack>
        <attack name="fire" interval="1184" chance="18" target="1" min="-245" max="-427">
            <attribute key="areaEffect" value="fire"/>
            <attribute key="shootEffect" value="fire"/>
        </attack>
    </attacks>
    <defenses armor="50" defense="60">
        <defense name="speed" interval="1852" chance="15" speedchange="420" duration="8000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
        <defense name="invisible" interval="2156" chance="15" duration="4000">
            <attribute key="areaEffect" value="poff"/>
        </defense>
        <defense name="healing" interval="1753" chance="25" min="160" max="260">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
        <defense name="healing" interval="2156" chance="20" min="170" max="280">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element physicalPercent="40"/>
        <element icePercent="-10"/>
        <element deathPercent="50"/>
        <element holyPercent="-5"/>
    </elements>
    <immunities>
        <immunity paralyze="1"/>
        <immunity invisible="1"/> 
        <immunity earth="1"/>
        <immunity fire="1"/>
        <immunity energy="1"/>
        <immunity drunk="1"/>
    </immunities> 
        <voices speed="5000" chance="10">    
        <voice sentence="One thing is sure - my army to crumble into dust your soldiers!" yell="1"/>    
        <voice sentence="His memory will always stay with us." yell="1"/>    
        <voice sentence="The Knights of the Temple of Solomon to rise from the ashes." yell="1"/> 
    </voices>   
    <loot>
        <item id="2148" countmax="75" chance="60000"/> --gold
        <item id="2148" countmax="55" chance="50000"/> --gold
        <item id="2488" chance="750"/> --crown legs
        <item id="2133" chance="1000"/> --ruby necklacke
        <item id="2175" chance="25000"/> --spellbook
        <item id="2181" chance="1000"/> --terra rod
        <item id="7589" chance="2200"/> --smp
        <item id="2491" chance="800"/> --crown helmet
        <item id="2656" chance="900"/> --blue robe
        <item id="2402" chance="3000"/> --silver dagger
        <item id="1987" chance="100000"> -- Bag
            <inside>
                <item id="11349" chance="300"/> --spellweaver robe
                <item id="7901" chance="1200"/> --lightning headband
                <item id="7590" chance="3000"/> --GMP
                <item id="2182" chance="4000"/> --snakebite rod
                <item id="2171" chance="800"/> --platinum amulet
                <item id="2168" chance="5000"/> --life ring
                <item id="7386" chance="450"/> --mercenary sword
                <item id="5801" chance="300"/> --key ring
                <item id="8871" chance="1000"/> --focus cape
                <item id="8870" chance="2000"/> --spirit cloak
                <item id="2187" chance="600"/> --WoI 
                <item id="2654" chance="15000"/> --cape
                <item id="2145" countmax="4" chance="1300"/> --small diamond
                <item id="9942" chance="500"/> --crystal of balance
                <item id="7885" chance="450"/> --terra legs
                <item id="8902" chance="500"/> --spellbook of mind control
            </inside>
        </item>
    </loot>
</monster>
Into monster.xml paste:
PHP:
<monster name="Knight Templar" file="Knight Templar.xml"/>
<monster name="Commodore of the Kingdom" file="Commodore of the Kingdom.xml"/>
<monster name="Templar Grand Master" file="Templar Grand Master.xml"/>
Looks monsters:
Knight Templar
5voviw.gif

Commodore of the Kingdom
2hmeq02.gif

Templar Grand Master
2dsia9j.gif
 
Last edited:
Protip: Remove watermark (otgr) and upload them somewhere

Knight Templar
5voviw.gif

Commodore of the Kingdom
2hmeq02.gif

Templar Grand Master
2dsia9j.gif
 
Back
Top