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TFS 0.3.5pl1 8.50 ustawienia fragow

Wiw3K

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Dobry, gdzie mogl bym znalezc ustawienia fragow w tfsie podanym w tytule? , w configu jest tylko wzmianka o Redskulltime... a co ile frag schodzi to nie ma <_<
 
to tylko w source mozna zmienic :/
aha no to lipa... a powiesz mi dokladniej gdzie? :huh:

-edit-
znalazłem w player.cpp takie cóś
bool Player::addUnjustifiedKill(const Player* attacked)
{
if(g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED || attacked == this || hasFlag(
PlayerFlag_NotGainInFight) || hasCustomFlag(PlayerCustomFlag_NotGainSkull))
return false;

if(client)
{
char buffer[90];
sprintf(buffer, "Warning! The murder of %s was not justified.",
attacked->getName().c_str());
client->sendTextMessage(MSG_STATUS_WARNING, buffer);

}

time_t now = time(NULL), today = (now - 84600), week = (now - (7 * 84600));
std::vector<time_t> dateList;
IOLoginData::getInstance()->getUnjustifiedDates(guid, dateList, now);
nie jestem pewien co zmienić, ale chyba coś co pogrubiłem
 
Last edited:
PHP:
sprintf(buffer, "Warning! The murder of %s was not justified.",
na
PHP:
sprintf(buffer, "Cioto! Zabiles %s nooba. Uwazaj bo cie zbanuje",

i bedzie dzialac.... ;D
 
PHP:
sprintf(buffer, "Warning! The murder of %s was not justified.",
na
PHP:
sprintf(buffer, "Cioto! Zabiles %s nooba. Uwazaj bo cie zbanuje",

i bedzie dzialac.... ;D
no k**a bardzo śmieszne... potrzebuje zmienić zeby co 4h znikał frag :(
 
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