add this into an onAdvance creature event (should be one in by default) inside the onAdvance(cid, ...) function
put this into 000-constant.lua (or any other global file in lib directory inside data dir)
and put this inside your onLogin lua function in login.lua
to add new levels/rewards, just alter the prizes table inside 000-constant.lua, nothing more needed
same format, if you want several reward you can do like
etc
should work 100% fine on 0.3.6 (tested), didnt test on 0.4 so if anyone tries it out in 0.4 please tell me if it works correctly
Code:
local st = getPlayerStorageValue(cid, lvlForNext)
if st <= newlevel then
if st == -100 then
local tmp = prizes[getPlayerStorageValue(cid, rewardLvl)]
if tmp then
setPlayerStorageValue(cid, lvlForNext, tmp.level)
end
else
local rewL = getPlayerStorageValue(cid, rewardLvl)
local prize = prizes[rewL]
local reward = prize.reward
local nextLvl = prizes[rewL+1]
local bp = doCreateItemEx(1988, 1)
for i=1,#reward do
doAddContainerItem(bp, reward[i][1], reward[i][2])
end
doPlayerAddItemEx(cid, bp)
doPlayerSendTextMessage(cid, 19, "You have received backpack with items due to reaching level "..prize.level..".")
setPlayerStorageValue(cid, rewardLvl, rewL+1)
if nextLvl then
setPlayerStorageValue(cid, lvlForNext, nextLvl.level)
else
setPlayerStorageValue(cid, lvlForNext, -100)
end
end
put this into 000-constant.lua (or any other global file in lib directory inside data dir)
Code:
prizes = {
{level = 20, reward = {{2152, 50}}},
{level = 35, reward = {{2160, 1}}},
{level = 50, reward = {{2160, 2}}},
{level = 80, reward = {{2160, 3}}},
{level = 120, reward = {{2160, 4}}},
{level = 160, reward = {{2160, 5}}},
{level = 200, reward = {{2160, 10}}},
{level = 250, reward = {{7958, 50}}},
}
rewardLvl = 60001
lvlForNext = 60002
and put this inside your onLogin lua function in login.lua
Code:
if getPlayerStorageValue(cid, 60001) == -1 then
setPlayerStorageValue(cid, 60001, 1)
end
if getPlayerStorageValue(cid, 60002) == -1 then
setPlayerStorageValue(cid, 60002, prizes[1].level)
end
to add new levels/rewards, just alter the prizes table inside 000-constant.lua, nothing more needed
same format, if you want several reward you can do like
Code:
{level = 20, reward = {{2152, 50}, {2152, 50}}},
should work 100% fine on 0.3.6 (tested), didnt test on 0.4 so if anyone tries it out in 0.4 please tell me if it works correctly