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[tfs 0.3.6][attacking player freez server]

SonGoqu

New Member
Joined
Nov 27, 2008
Messages
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Hello,
I have this problem,

I make a promotion for newbie (rooker).


Code:
[COLOR="navy"]<vocation id="17" name="Rooker Miner" description="an rooker miner" needpremium="1" gaincap="40" gainhp="12" gainmana="15" gainhpticks="3" gainhpamount="10" gainmanaticks="3" gainmanaamount="10" manamultiplier="2.0" attackspeed="1100" soulmax="200" gainsoulticks="15" fromvoc="0">
		<formula meleeDamage="2.5" distDamage="1.5" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.2" magDefense="1.0" armor="1.8"/>[/COLOR]

When the player reach 30 lvl then he can buy a promotion to "rooker miner". All is OK but after few days when this player try to fight a monster the server freez! Why, is something wrong with the promotion? Can someone help me?

Regards.
 
after server save the promoted player becomes this information:

Code:
[COLOR="darkgreen"]You see yourself. You are .[/COLOR]

and at the server I get this error:

Code:
[Warning - Vocations::getVocation] Vocation 4294967295 not found.
[Warning - Vocations::getVocation] Vocation 4294967295 not found.
What can I do now?

#and still freez !!!
 
Last edited:
change you data/xml/vocations.. for tfs clean 0.3.6..

bye

Ok, but when I do This then that:

Code:
<vocation id="17" name="Rooker Miner" description="an rooker miner" needpremium="1" gaincap="40" gainhp="12" gainmana="15" gainhpticks="3" gainhpamount="10" gainmanaticks="3" gainmanaamount="10" manamultiplier="2.0" attackspeed="1100" soulmax="200" gainsoulticks="15" fromvoc="0">
		<formula meleeDamage="2.5" distDamage="1.5" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.2" magDefense="1.0" armor="1.8"/>

I will not have.


I try another way, I don't make a promotion form 0 voc. to 17 voc. but I change the "oracle" to change the "no vocation=0" to "rooker miner=17".
However I have an another problem, the new "oracle" don't response to choose the city. Can some fix it?

Code:
[COLOR="navy"]local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)                          npcHandler:onCreatureAppear(cid)                        end
function onCreatureDisappear(cid)                       npcHandler:onCreatureDisappear(cid)                     end
function onCreatureSay(cid, type, msg)                  npcHandler:onCreatureSay(cid, type, msg)                end
function onThink()                                      npcHandler:onThink()                                    end

function oracle(cid, message, keywords, parameters, node)
        if(not npcHandler:isFocused(cid)) then
                return false
        end

        local cityNode = node:getParent():getParent()
        local vocNode = node:getParent()

        local destination = cityNode:getParameters().destination
        local town = cityNode:getParameters().town
        local vocation = vocNode:getParameters().vocation

        if(destination ~= nil and vocation ~= nil and town ~= nil) then
                if(getPlayerLevel(cid) < parameters.level) then
                        npcHandler:say('You must first reach level ' .. parameters.level .. '!', cid)
                        npcHandler:resetNpc()
                else
                        if(getPlayerVocation(cid) > 0) then
                                npcHandler:say('Sorry, You already have a vocation!')
                                npcHandler:resetNpc()
                        else
                                doPlayerSetVocation(cid, vocation)
                                doPlayerSetTown(cid, town)
                                npcHandler:resetNpc()

                                local tmp = getCreaturePosition(cid)
                                doTeleportThing(cid, destination)
                                doSendMagicEffect(tmp, CONST_ME_POFF)
                                doSendMagicEffect(destination, CONST_ME_TELEPORT)
                        end
                end
        end

        return true
end

function greetCallback(cid)
        if(getPlayerLevel(cid) < 30) then
                npcHandler:say('COME BACK WHEN YOU GET 30lvl, ROOKY!')
                return false
        else
                return true
        end
end
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|. Are you prepared to face your destiny?')

local yesNode = KeywordNode:new({'yes'}, oracle, {level = 30})
local noNode = KeywordNode:new({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then what vocation do you want to 

become?'})

local node1 = keywordHandler:addKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'What city do you wish to live in? 

{Khameiro} or {Fog Island}?'})
        local node2 = node1:addChildKeyword({'Fog Island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, town = 6, destination = {x=1441, 

y=2601, z=7}, text = 'Fog Island, eh? So do you wish to become a {Rooker Miner}?'})
                local node3 = node2:addChildKeyword({'Rooker Miner'}, StdModule.say, {npcHandler = npcHandler, vocation = 17, onlyFocus = true, text = 'So, 

you wish to be a rooker miner? Are you sure about that? This decision is irreversible!'})
                        node3:addChildKeywordNode(yesNode)
                        node3:addChildKeywordNode(noNode)
                node3 = node2:addChildKeyword({'-.-'}, StdModule.say, {npcHandler = npcHandler, vocation = 2, onlyFocus = true, text = 'Are you sure that a 

-.- is what you wish to become? This decision is irreversible!'})
                        node3:addChildKeywordNode(yesNode)
                        node3:addChildKeywordNode(noNode)
                node3 = node2:addChildKeyword({'-.-.'}, StdModule.say, {npcHandler = npcHandler, vocation = 3, onlyFocus = true, text = 'A ranged marksman. 

Are you sure? This decision is irreversible!'})
                        node3:addChildKeywordNode(yesNode)
                        node3:addChildKeywordNode(noNode)
                node3 = node2:addChildKeyword({'-.-.-'}, StdModule.say, {npcHandler = npcHandler, vocation = 4, onlyFocus = true, text = 'A mighty warrior. 

Is that your final decision? This decision is irreversible!'})
                        node3:addChildKeywordNode(yesNode)
                        node3:addChildKeywordNode(noNode)
        node2 = node1:addChildKeyword({'Khameiro'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, town = 5, destination = {x=1508, y=2488, z=5}, 

text = 'Khameiro, eh? So do you wish to become a {Rooker Miner}?'})
                node3 = node2:addChildKeyword({'Rooker Miner'}, StdModule.say, {npcHandler = npcHandler, vocation = 17, onlyFocus = true, text = 'So, you 

wish to be a rooker miner? Are you sure about that? This decision is irreversible!'})
                        node3:addChildKeywordNode(yesNode)
                        node3:addChildKeywordNode(noNode)
                node3 = node2:addChildKeyword({'-.-'}, StdModule.say, {npcHandler = npcHandler, vocation = 2, onlyFocus = true, text = 'Are you sure that a 

-.- is what you wish to become? This decision is irreversible!'})
                        node3:addChildKeywordNode(yesNode)
                        node3:addChildKeywordNode(noNode)
                node3 = node2:addChildKeyword({'-.-.'}, StdModule.say, {npcHandler = npcHandler, vocation = 3, onlyFocus = true, text = 'A ranged marksman. 

Are you sure? This decision is irreversible!'})
                        node3:addChildKeywordNode(yesNode)
                        node3:addChildKeywordNode(noNode)
                node3 = node2:addChildKeyword({'-.-.-'}, StdModule.say, {npcHandler = npcHandler, vocation = 4, onlyFocus = true, text = 'A mighty warrior. 

Is that your final decision? This decision is irreversible!'})
                        node3:addChildKeywordNode(yesNode)
                        node3:addChildKeywordNode(noNode)
       
keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Then come back when you are ready.'})

npcHandler:addModule(FocusModule:new())[/COLOR]
 
in your lib/vocations you put the rook miner?

No, it looks like this:

Lua:
function isSorcerer(cid)
	return isInArray({1, 5, 9, 13}, getPlayerVocation(cid))
end

function isDruid(cid)
	return isInArray({2, 6, 10, 14}, getPlayerVocation(cid))
end

function isPaladin(cid)
	return isInArray({3, 7, 11, 15}, getPlayerVocation(cid))
end

function isKnight(cid)
	return isInArray({4, 8, 12, 16}, getPlayerVocation(cid))
end

function isRookie(cid)
	return isInArray({0}, getPlayerVocation(cid))
end

Should I change this to:

Lua:
function isSorcerer(cid)
	return isInArray({1, 5, 9, 13}, getPlayerVocation(cid))
end

function isDruid(cid)
	return isInArray({2, 6, 10, 14}, getPlayerVocation(cid))
end

function isPaladin(cid)
	return isInArray({3, 7, 11, 15}, getPlayerVocation(cid))
end

function isKnight(cid)
	return isInArray({4, 8, 12, 16}, getPlayerVocation(cid))
end

function isRookie(cid)
	return isInArray({0, 17}, getPlayerVocation(cid))
end

in your lib/vocations you put the rook miner?

It looks like it works !!! after few days I will tell it if 100%.

Maybe You can help with this too:

Why, after buy a blessing or an addon the player after deed rebirth with 1 lvl?

bless:
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)


function onCreatureAppear(cid)                          npcHandler:onCreatureAppear(cid)                        end
function onCreatureDisappear(cid)                       npcHandler:onCreatureDisappear(cid)             end
function onCreatureSay(cid, type, msg)          npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                                                      npcHandler:onThink()                                            end

local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 2000 (plus level depending amount) gold?'})
        node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 1, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
        node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 2000 (plus level depending amount) gold?'})
        node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
        node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 2000 (plus level depending amount) gold?'})
        node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 3, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
        node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 2000 (plus level depending amount) gold?'})
        node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 4, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
        node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 2000 (plus level depending amount) gold?'})
        node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 5, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120})
        node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

npcHandler:addModule(FocusModule:new())

addon:
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)             end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)         npcHandler:onCreatureSay(cid, type, msg)     end
function onThink()                             npcHandler:onThink()                         end
npcHandler:setMessage(MESSAGE_GREET, "Greetings |PLAYERNAME|. Will you help me? If you do, I'll reward you with nice addons! Just say {addons} or {help} if you don't know what to do.")
function playerBuyAddonNPC(cid, message, keywords, parameters, node)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    if (parameters.confirm ~= true) and (parameters.decline ~= true) then
        if(getPlayerPremiumDays(cid) == 0) and (parameters.premium == true) then
            npcHandler:say('Sorry, but this addon is only for premium players!', cid)
            npcHandler:resetNpc()
            return true
        end
        if (getPlayerStorageValue(cid, parameters.storageID) ~= -1) then
            npcHandler:say('You already have this addon!', cid)
            npcHandler:resetNpc()
            return true
        end
        local itemsTable = parameters.items
        local items_list = ''
        if table.maxn(itemsTable) > 0 then
            for i = 1, table.maxn(itemsTable) do
                local item = itemsTable[i]
                items_list = items_list .. item[2] .. ' ' .. getItemNameById(item[1])
                if i ~= table.maxn(itemsTable) then
                    items_list = items_list .. ', '
                end
            end
        end
        local text = ''
        if (parameters.cost > 0) and table.maxn(parameters.items) then
            text = items_list .. ' and ' .. parameters.cost .. ' gp'
        elseif (parameters.cost > 0) then
            text = parameters.cost .. ' gp'
        elseif table.maxn(parameters.items) then
            text = items_list
        end
        npcHandler:say('Did you bring me ' .. text .. ' for ' .. keywords[1] .. '?', cid)
        return true
    elseif (parameters.confirm == true) then
        local addonNode = node:getParent()
        local addoninfo = addonNode:getParameters()
        local items_number = 0
        if table.maxn(addoninfo.items) > 0 then
            for i = 1, table.maxn(addoninfo.items) do
                local item = addoninfo.items[i]
                if (getPlayerItemCount(cid,item[1]) >= item[2]) then
                    items_number = items_number + 1
                end
            end
        end
        if(getPlayerMoney(cid) >= addoninfo.cost) and (items_number == table.maxn(addoninfo.items)) then
            doPlayerRemoveMoney(cid, addoninfo.cost)
            if table.maxn(addoninfo.items) > 0 then
                for i = 1, table.maxn(addoninfo.items) do
                    local item = addoninfo.items[i]
                    doPlayerRemoveItem(cid,item[1],item[2])
                end
            end
            doPlayerAddOutfit(cid, addoninfo.outfit_male, addoninfo.addon)
            doPlayerAddOutfit(cid, addoninfo.outfit_female, addoninfo.addon)
            setPlayerStorageValue(cid,addoninfo.storageID,1)
            npcHandler:say('Here you are.', cid)
        else
            npcHandler:say('You do not have needed items or cash!', cid)
        end
        npcHandler:resetNpc()
        return true
    elseif (parameters.decline == true) then
        npcHandler:say('Not interested? Maybe other addon?', cid)
        npcHandler:resetNpc()
        return true
    end
    return false
end
local noNode = KeywordNode:new({'no'}, playerBuyAddonNPC, {decline = true})
local yesNode = KeywordNode:new({'yes'}, playerBuyAddonNPC, {confirm = true})
-- citizen (done)
local outfit_node = keywordHandler:addKeyword({'first citizen addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5878,100}}, outfit_female = 136, outfit_male = 128, addon = 1, storageID = 10001})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second citizen addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5890,100}, {5902,50}, {2480,1}}, outfit_female = 136, outfit_male = 128, addon = 2, storageID = 10002})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- hunter (done)
local outfit_node = keywordHandler:addKeyword({'first hunter addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5947,1}, {5876,100}, {5948,100}, {5891,5}, {5887,1}, {5889,1}, {5888,1}}, outfit_female = 137, outfit_male = 129, addon = 1, storageID = 10003})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second hunter addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5875,1}}, outfit_female = 137, outfit_male = 129, addon = 2, storageID = 10004})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- knight (done)
local outfit_node = keywordHandler:addKeyword({'first knight addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5880,100}, {5892,1}}, outfit_female = 139, outfit_male = 131, addon = 1, storageID = 10005})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second knight addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5893,100}, {5924,1}, {5885,1}, {5887,1}}, outfit_female = 139, outfit_male = 131, addon = 2, storageID = 10006})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- mage (done)
local outfit_node = keywordHandler:addKeyword({'first mage addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{2182,1}, {2186,1}, {2185,1}, {8911,1}, {2181,1}, {2183,1}, {2190,1}, {2191,1}, {2188,1}, {8921,1}, {2189,1}, {2187,1}, {2392,30}, {5809,1}, {2193,20}}, outfit_female = 138, outfit_male = 130, addon = 1, storageID = 10005}) 
outfit_node:addChildKeywordNode(yesNode) 
outfit_node:addChildKeywordNode(noNode) 
local outfit_node = keywordHandler:addKeyword({'second mage addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5903,1}}, outfit_female = 138, outfit_male = 130, addon = 2, storageID = 10006}) 
outfit_node:addChildKeywordNode(yesNode) 
outfit_node:addChildKeywordNode(noNode) 
-- summoner (done)
local outfit_node = keywordHandler:addKeyword({'first summoner addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5878,100}}, outfit_female = 141, outfit_male = 133, addon = 1, storageID = 10009}) 
outfit_node:addChildKeywordNode(yesNode) 
outfit_node:addChildKeywordNode(noNode) 
local outfit_node = keywordHandler:addKeyword({'second summoner addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5894,70}, {5911,20}, {5883,40}, {5922,35}, {5879,10}, {5881,60}, {5882,40}, {2392,3}, {5905,30}}, outfit_female = 141, outfit_male = 133, addon = 2, storageID = 10010}) 
outfit_node:addChildKeywordNode(yesNode) 
outfit_node:addChildKeywordNode(noNode) 
-- barbarian (done)
local outfit_node = keywordHandler:addKeyword({'first barbarian addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5884,1}, {5885,1}, {5910,50}, {5911,50}, {5886,10}}, outfit_female = 147, outfit_male = 143, addon = 1, storageID = 10011})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second barbarian addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5880,100}, {5892,1}, {5893,50}, {5876,50}}, outfit_female = 147, outfit_male = 143, addon = 2, storageID = 10012})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- druid (done)
local outfit_node = keywordHandler:addKeyword({'first druid addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5896,50}, {5897,50}}, outfit_female = 148, outfit_male = 144, addon = 1, storageID = 10013})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second druid addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5906,100}, {5939,1}, {5940,1}}, outfit_female = 148, outfit_male = 144, addon = 2, storageID = 10014})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- nobleman (done)
local outfit_node = keywordHandler:addKeyword({'first nobleman addon'}, playerBuyAddonNPC, {premium = true, cost = 150000, items = {}, outfit_female = 140, outfit_male = 132, addon = 1, storageID = 10015})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second nobleman addon'}, playerBuyAddonNPC, {premium = true, cost = 150000, items = {}, outfit_female = 140, outfit_male = 132, addon = 2, storageID = 10016})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- oriental (done)
local outfit_node = keywordHandler:addKeyword({'first oriental addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5945,1}}, outfit_female = 150, outfit_male = 146, addon = 1, storageID = 10017})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second oriental addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5883,100}, {5895,100}, {5891,2}, {5912,100}}, outfit_female = 150, outfit_male = 146, addon = 2, storageID = 10018})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- warrior (done)
local outfit_node = keywordHandler:addKeyword({'first warrior addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5925,100}, {5899,100}, {5884,1}, {5919,1}}, outfit_female = 142, outfit_male = 134, addon = 1, storageID = 10019})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second warrior addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5880,100}, {5887,1}}, outfit_female = 142, outfit_male = 134, addon = 2, storageID = 10020})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- wizard (done)
local outfit_node = keywordHandler:addKeyword({'first wizard addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{2536,1}, {2492,1}, {2488,1}, {2123,1}}, outfit_female = 149, outfit_male = 145, addon = 1, storageID = 10021})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second wizard addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5922,50}}, outfit_female = 149, outfit_male = 145, addon = 2, storageID = 10022})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- assassin (done)
local outfit_node = keywordHandler:addKeyword({'first assassin addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5912,50}, {5910,50}, {5911,50}, {5912,50}, {5913,50}, {5914,50}, {5909,50}, {5886,10}}, outfit_female = 156, outfit_male = 152, addon = 1, storageID = 10023})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second assassin addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5804,1}, {5930,10}}, outfit_female = 156, outfit_male = 152, addon = 2, storageID = 10024})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- beggar (done)
local outfit_node = keywordHandler:addKeyword({'first beggar addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5878,50}, {5921,30}, {5913,20}, {5894,10}}, outfit_female = 157, outfit_male = 153, addon = 1, storageID = 10025})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second beggar addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5883,100}, {2160,2}, {6107,1}}, outfit_female = 157, outfit_male = 153, addon = 2, storageID = 10026})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- pirate (done)
local outfit_node = keywordHandler:addKeyword({'first pirate addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{6098,100}, {6126,100}, {6097,100}}, outfit_female = 155, outfit_male = 151, addon = 1, storageID = 10027})
outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second pirate addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{6101,1}, {6102,1}, {6100,1}, {6099,1}}, outfit_female = 155, outfit_male = 151, addon = 2, storageID = 10028})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- shaman (done)
local outfit_node = keywordHandler:addKeyword({'first shaman addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5810,5}, {3955,5}, {5015,1}}, outfit_female = 158, outfit_male = 154, addon = 1, storageID = 10029})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second shaman addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{3966,5}, {3967,5}}, outfit_female = 158, outfit_male = 154, addon = 2, storageID = 10030})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- norseman (done)
local outfit_node = keywordHandler:addKeyword({'first norseman addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{7290,5}}, outfit_female = 252, outfit_male = 251, addon = 1, storageID = 10031})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second norseman addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{7290,10}}, outfit_female = 252, outfit_male = 251, addon = 2, storageID = 10032})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- jester (done)(custom)
local outfit_node = keywordHandler:addKeyword({'first jester addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5912,50}, {5913,50}, {5914,50}, {5909,50}}, outfit_female = 270, outfit_male = 273, addon = 1, storageID = 10033})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second jester addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5912,50}, {5910,50}, {5911,50}, {5912,50}}, outfit_female = 270, outfit_male = 273, addon = 2, storageID = 10034})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- demonhunter (done)(custom)
local outfit_node = keywordHandler:addKeyword({'first demonhunter addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5905,30}, {5906,40}, {5954,50}, {6500,50}, {2151,100}}, outfit_female = 288, outfit_male = 289, addon = 1, storageID = 10035})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second demonhunter addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5906,50}, {6500,200}, {2151,100}}, outfit_female = 288, outfit_male = 289, addon = 2, storageID = 10036})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- nightmare (done)(custom)
local outfit_node = keywordHandler:addKeyword({'first nightmare addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{6500,1500}}, outfit_female = 269, outfit_male = 268, addon = 1, storageID = 10037})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second nightmare addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{6500,1500}}, outfit_female = 269, outfit_male = 268, addon = 2, storageID = 10038})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- brotherhood (done)(custom)
local outfit_node = keywordHandler:addKeyword({'first brotherhood addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{6500,1500}}, outfit_female = 136, outfit_male = 278, addon = 1, storageID = 10039})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second brotherhood addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{6500,1500}}, outfit_female = 136, outfit_male = 278, addon = 2, storageID = 10040})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
-- yalaharian (done)(custom)
local outfit_node = keywordHandler:addKeyword({'first yalaharian addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{9955,1}}, outfit_female = 324, outfit_male = 325, addon = 1, storageID = 10041})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second yalaharian addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{9955,1}}, outfit_female = 324, outfit_male = 325, addon = 2, storageID = 10041})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
keywordHandler:addKeyword({'addons'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can give you citizen, hunter, knight, mage, nobleman, summoner, warrior, barbarian, druid, wizard, oriental, pirate, assassin, beggar, shaman, norseman, nighmare, jester, yalaharian, demonhunter and brotherhood addons.'})
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To buy the first addon say \'first NAME addon\', for the second addon say \'second NAME addon\'.'})
npcHandler:addModule(FocusModule:new())
 
Last edited:
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