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TFS 0.3.6 Yalahari błąd

Datler

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Joined
Feb 2, 2010
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Witam, pilnie potrzebuje rozwiązania. Nie wiem czemu nie działa mi yalahari quest wszystko jest dobrze ustawione pozycje wpisane, action, uniqueid tez a przy nacisnieciu globu w sali pojawiaja sie potwory, zabijam je, zabijam azerusa a tp z sali "przenosi się na góre" i nie ma teleportu do tej śmiesznej komnaty... Dodam, że na glob można nacisnąć ile razy się chce i za każdym razem wyskakują potwory, czyli azerusa można zabić ile razy się chce. W konsoli wyskakuje :

Code:
[Error - Action Interface]
data/actions/scripts/quests/azerus.lua:onUse
Description:
(luaDoItemSetAttribute) Item not found

[Error - Action Interface]
In a timer event called from:
data/actions/scripts/quests/azerus.lua:onUse
Description:
(luaDoItemSetAttribute) Item not found

Skrypt :
Code:
-- Yalahar 10th mission By QuaS~~ 

-- Config #1 --  
local BlindField = {x=579, y=557, z=10, stackpos=1} 
-- end --  

function mapArea(fromPos, toPos, stack) 
        -- Area iterator by Colandus. 
        local pos = {x=fromPos.x, y=fromPos.y-1, z=fromPos.z} 
        return function() 
                if (pos.y < toPos.y) then 
                        pos.y = pos.y+1 
                elseif (pos.x <= toPos.x) then 
                        pos.y = fromPos.y 
                        pos.x = pos.x+1 
                else 
                        pos.x = fromPos.x 
                        pos.y = fromPos.y 
                        pos.z = pos.z+1 
                end 
                if (pos.x <= toPos.x and pos.y <= toPos.y or pos.z < toPos.z) then 
                        if (stack == nil) then 
                                return pos 
                        else 
                                pos.stackpos = stack 
                                --return pos, getTileThingByPos(pos) 
                                return pos, getThingfromPos(pos) 
                        end 
                end 
        end 
end 


function getMonstersfromArea(fromPos, toPos) 
        local monsters = {}     
        for _, thing in mapArea(fromPos, toPos, 253) do 
                if isMonster(thing.uid) == TRUE then 
                        table.insert(monsters, thing.uid) 
            end 

        end 
          local bfm = getThingfromPos(BlindField) 
            if isMonster(bfm.uid) == TRUE then 
            table.insert(monsters, bfm.uid) 
            end 
        return monsters 
end 


function onUse(cid, item, fromPosition, itemEx, toPosition) 

-- CONFIG #2!!!! -- 


-- Map checking -- 

local topLeft = {x=574, y=560, z=10} 
local buttomRight = {x=589, y=576, z=10} 

-- Immortality of Azerus 
local monsters = getMonstersfromArea(topLeft, buttomRight) 
local monsters1 = getMonstersfromArea(topLeft, buttomRight) 

-- Position Of TP -- 
local tp = {x=581, y=575, z=10} 

-- Position of Gllobus 
local glo = {x=581, y=566, z=10} 

-- END OF CONFIG! -- 



function FirstWave() 
    doSummonCreature("Rift Worm", {x= glo.x - 4,y=glo.y,z=glo.z}) 

    doSummonCreature("Rift Worm", {x= glo.x + 4,y=glo.y,z=glo.z}) 

    doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 4,z=glo.z}) 

    doSummonCreature("Rift Worm", {x=glo.x,y=glo.y - 4,z=glo.z}) 

    doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 5,z=glo.z}) 

    doSummonCreature("Azerus", {x=glo.x,y=glo.y - 5,z=glo.z}) 
end 

function SecondWave() 
local monsters1 = getMonstersfromArea(topLeft, buttomRight) 

    for _, monster in pairs(monsters1) do 
    if getCreatureName(monster) == "Azerus" then 
    doRemoveCreature(monster) 
    end 
    end 
    doSummonCreature("Azerus1", {x=glo.x,y=glo.y - 5,z=glo.z}) 

    doSummonCreature("Rift Brood", {x= glo.x - 4,y=glo.y,z=glo.z}) 

    doSummonCreature("Rift Brood", {x= glo.x + 4,y=glo.y,z=glo.z}) 

    doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 4,z=glo.z}) 

    doSummonCreature("Rift Brood", {x=glo.x,y=glo.y - 4,z=glo.z}) 

    doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 5,z=glo.z}) 
end 
function ThirdWave() 
local monsters1 = getMonstersfromArea(topLeft, buttomRight) 

    for _, monster in pairs(monsters1) do 
    if getCreatureName(monster) == "Azerus" then 
    doRemoveCreature(monster) 
    end 
    end 
    doSummonCreature("Azerus2", {x= glo.x - 5,y=glo.y,z=glo.z}) 

    doSummonCreature("Rift Scythe", {x= glo.x - 4,y=glo.y,z=glo.z}) 

    doSummonCreature("Rift Scythe", {x= glo.x + 4,y=glo.y,z=glo.z}) 
end 

function ThirdWave1() --  with 2s delay 

    doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y + 4,z=glo.z}) 

    doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y - 4,z=glo.z}) 

    doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y + 5,z=glo.z}) 
end 

function FourthWave() 
local monsters1 = getMonstersfromArea(topLeft, buttomRight) 

    for _, monster in pairs(monsters1) do 
    if getCreatureName(monster) == "Azerus" then 
    doRemoveCreature(monster) 
    end 
    end 
    doSummonCreature("Azerus3", {x= glo.x - 5,y=glo.y,z=glo.z}) 

    doSummonCreature("War Golem", {x= glo.x - 4,y=glo.y,z=glo.z}) 

    doSummonCreature("War Golem", {x= glo.x + 4,y=glo.y,z=glo.z}) 

    doSummonCreature("War Golem", {x=glo.x,y=glo.y - 4,z=glo.z}) 

    doSummonCreature("War Golem", {x=glo.x,y=glo.y + 4,z=glo.z}) 

end 

function Glllobe() 
item1 = getTileItemById(glo,9767) 
doItemSetAttribute(item1.uid, 58261) 
end 



if item.actionid == 58261 then 
doItemSetAttribute(item.uid, 58263) 
local monsters = getMonstersfromArea(topLeft, buttomRight) 
local monsters1 = getMonstersfromArea(topLeft, buttomRight) 

if getTileItemById(tp,1387).itemid == 1387 then 
doRemoveItem(getTileItemById(tp,1387).uid) 
end 

addEvent(FirstWave, 0) 
addEvent(SecondWave, 10000) 
addEvent(ThirdWave, 20000) 
addEvent(ThirdWave1, 24000) 
addEvent(FourthWave, 38000) 
addEvent(Glllobe, 900000) 


elseif item.actionid == 58263 then 
doCreatureSay(cid, "You have to wait some time before this globe will charge.", TALKTYPE_ORANGE_1) 
end 


return TRUE 
end
Proszę o pomoc !
 
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