Competitibia
Pain & Glory WHole
- Joined
- Apr 1, 2021
- Messages
- 545
- Solutions
- 3
- Reaction score
- 210
Lua:
function onPrepareDeath(player, killer)
if isPlayer(killer) and isPlayer(player) then
if getPlayerLevel(killer)/2 > getPlayerLevel(player) and isInArray({SKULL_NONE, SKULL_GREEN}, getCreatureSkullType(player)) and isInArray({SKULL_NONE, SKULL_GREEN}, getCreatureSkullType(killer)) then
if isPlayerPzLocked(player) then
doCreateItem(getPlayerSex(player) == 1 and 3058 or 3065, 1, getThingPosition(player))
doCreateItem(2016, 10, getThingPosition(player))
doPlayerSendTextMessage(player,MESSAGE_EVENT_ADVANCE,"Instead of death, you got teleported but due to PZ lock experience loss still applies.")
else
doPlayerSendTextMessage(player,MESSAGE_EVENT_ADVANCE,"You got teleported due to the level difference.")
end
doCreatureAddHealth(player,getCreatureMaxHealth(player))
doTeleportThing(player, getTownTemplePosition(getPlayerTown(player)))
doSendMagicEffect(player,CONST_ME_TELEPORT)
return false
end
end
return true
end
no errors in the tfs 0.4 console all in login.lua and creaturescripts however no juice :v
out of this code:
Lua:
function onPrepareDeath(player, killer)
if killer and killer:isPlayer() and player:isPlayer() then
if killer:getLevel()/2 > player:getLevel() and isInArray({SKULL_NONE, SKULL_GREEN}, player:getSkull()) and isInArray({SKULL_NONE, SKULL_GREEN}, player:getSkullClient(killer)) then
if player:isPzLocked() then
Game.createItem(player:getSex() == 1 and 3058 or 3065, 1, player:getPosition()):decay()
Game.createItem(2016, 10, player:getPosition()):decay()
player:removeExperience(player:getExperience()*(0.1 and not player:isPromoted() or 0.09))
player:sendTextMessage(MESSAGE_EVENT_ADVANCE,"Instead of death, you got teleported but due to PZ lock experience loss still applies.")
else
player:sendTextMessage(MESSAGE_EVENT_ADVANCE,"You got teleported due to the level difference.")
end
player:addHealth(player:getMaxHealth())
player:teleportTo(player:getTown():getTemplePosition(), true)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
return false
end
end
return true
end
however player still dies instead of being teleported to temple :v