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Feature TFS 0.4 walk trough players on rook

Competitibia

Pain & Glory WHole
Joined
Apr 1, 2021
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C++:
bool Player::canWalkthrough(const Creature* creature) const

{

    if(creature == this || hasFlag(PlayerFlag_CanPassThroughAllCreatures) || creature->isWalkable() || (creature->getMaster() && creature->getMaster() != this && canWalkthrough(creature->getMaster())))

        return true;


    const Player* player = creature->getPlayer();

    if(!player)

        return false;


    if(this->getVocationId() == VOCATION_NONE) return true;


    if(((g_game.getWorldType() == WORLDTYPE_OPTIONAL && !player->isProtected()) || player->isProtected()) && player->getTile()->ground && Item::items[player->getTile()->ground->getID()].walkStack && (!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges) || player->getAccess() <= getAccess()))

        return true;

    return (player->isGhost() && getGhostAccess() < player->getGhostAccess()) || (isGhost() && getGhostAccess() > player->getGhostAccess());

}

Created by @SwagMaster

(for some reason arrow walk through does not work only if you click target desired tile a player is on if anybody has idea whether that can be solved client side even with modules from otcv8 would be great )
 
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