potinho
Advanced OT User
Hi guys, how are you?
Im looking for a system similar to this:
But when player log out, count system is reseted to 0. Every 1 hour player online, he get a item, allowed 4 MCs. Using OTX 2 (based on TFS 0.3.7).
Im looking for a system similar to this:
GlobalEvent - System Online Points
Hi everyone, this script I had done a long time ago, but it really needed an improvement and maybe move it to Revscript. If you want to see the new version click here data/scripts/gainpoinperhour.lua local config = { storage = 20000, pointItemId = 2160, pointsPerHour = 1...
otland.net
Lua:
local config = {
storage = 20000,
pointItemId = 2160,
pointsPerHour = 1,
checkDuplicateIps = false
}
local onlinePointsEvent = GlobalEvent("GainPointPerHour")
function onlinePointsEvent.onThink(interval)
local players = Game.getPlayers()
if #players == 0 then
return true
end
local checkIp = {}
for _, player in pairs(players) do
local ip = player:getIp()
if ip ~= 0 and (not config.checkDuplicateIps or not checkIp[ip]) then
checkIp[ip] = true
local seconds = math.max(0, player:getStorageValue(config.storage))
if seconds >= 3600 then
player:setStorageValue(config.storage, 0)
local item = player:addItem(config.pointItemId, config.pointsPerHour)
if item then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("You have received %d %s for being online for an hour.", config.pointsPerHour, item:getName()))
end
return true
end
player:setStorageValue(config.storage, seconds +math.ceil(interval/1000))
end
end
return true
end
onlinePointsEvent:interval(10000)
onlinePointsEvent:register()
But when player log out, count system is reseted to 0. Every 1 hour player online, he get a item, allowed 4 MCs. Using OTX 2 (based on TFS 0.3.7).