whitevo
Feeling good, thats what I do.
I can't be 100% sure but 5 out of 5 times in row I was able to produce the crash.
Since I first started using player:registerEvent() on login.lua (in creaturescripts) [yeah had this problem for months]
I have had this occasional crash, when player died.
I think I figured out why server is crashing. (is it bug in TFS or in m scripts, no clue, how to fix it yet)
Anyway. When you die in my server and as soon as you die, you press ok and relog, server crashes 1 sec after log in.
If you die and wait like 5 seconds. Crash does not happen.
Since this problem started months ago I highlighted what I had in creaturescripts login.lua back then.
My best guess is that re-registrating already existing creaturescript causes crash.
What you think?
This is pretty longshot to guess what is the problem, but you never know xD
Last time I had annoying crash problem it got solved in mere instant by Ninja and Wibbenz xD
Here is the error and login.lua
These error INT things are unrelated to this crash (I was in middle of testing Monster AI, when I "figured out" my crashing problem on player deaths xD)
Since I first started using player:registerEvent() on login.lua (in creaturescripts) [yeah had this problem for months]
I have had this occasional crash, when player died.
I think I figured out why server is crashing. (is it bug in TFS or in m scripts, no clue, how to fix it yet)
Anyway. When you die in my server and as soon as you die, you press ok and relog, server crashes 1 sec after log in.
If you die and wait like 5 seconds. Crash does not happen.
Since this problem started months ago I highlighted what I had in creaturescripts login.lua back then.
My best guess is that re-registrating already existing creaturescript causes crash.
What you think?
This is pretty longshot to guess what is the problem, but you never know xD
Last time I had annoying crash problem it got solved in mere instant by Ninja and Wibbenz xD
Here is the error and login.lua
These error INT things are unrelated to this crash (I was in middle of testing Monster AI, when I "figured out" my crashing problem on player deaths xD)