eduardojuniosm
Full Stack Web Developer
How do I create a chest for a quest in TFS 1.0?
<action actionid="2000" script="quests/system.lua"/>
-- system.lua edited by Limos for TFS 0.2/1.0
local specialQuests = {
[2001] = 30015 --Annihilator
}
local questsExperience = {
[30015] = 10000
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local storage = specialQuests[item.actionid]
if(not storage) then
storage = item.uid
if(storage > 65535) then
return false
end
end
if(getPlayerStorageValue(cid, storage) > 0) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
return true
end
local items = {}
local reward = 0
local size = isContainer(item.uid) and getContainerSize(item.uid) or 0
if(size == 0) then
reward = doCopyItem(item, false)
else
for i = 0, size do
local tmp = getContainerItem(item.uid, i)
if(tmp.itemid > 0) then
table.insert(items, tmp)
end
end
end
size = table.maxn(items)
if(size == 1) then
reward = doCopyItem(items[1], true)
end
local result = ""
if(reward ~= 0) then
local ret = getItemDescriptions(reward.itemid)
if(reward.type > 0 and isItemRune(reward.itemid)) then
result = reward.type .. " charges " .. ret.name
elseif(reward.type > 0 and isItemStackable(reward.itemid)) then
result = reward.type .. " " .. ret.plural
else
result = ret.article .. " " .. ret.name
end
else
if(size > 20) then
reward = doCopyItem(item, false)
elseif(size > 8) then
reward = getThing(doCreateItemEx(1988, 1))
else
reward = getThing(doCreateItemEx(1987, 1))
end
for i = 1, size do
local tmp = doCopyItem(items[i], true)
if(doAddContainerItemEx(reward.uid, tmp.uid) ~= RETURNVALUE_NOERROR) then
print("[Warning] QuestSystem:", "Could not add quest reward")
else
local ret = ", "
if(i == 1) then
ret = ""
elseif(i == size) then
ret = " and "
end
result = result .. ret
ret = getItemDescriptions(tmp.itemid)
if(tmp.type > 0 and isItemRune(tmp.itemid)) then
result = result .. tmp.type .. " charges " .. ret.name
elseif(tmp.type > 0 and isItemStackable(tmp.itemid)) then
result = result .. tmp.type .. " " .. ret.plural
else
result = result .. ret.article .. " " .. ret.name
end
end
end
end
if getPlayerFreeCap(cid) < getItemWeightByUID(reward.uid) then
result = "You have found a reward weighing "..getItemWeightByUID(reward.uid).." oz. It is to heavy."
elseif(doPlayerAddItemEx(cid, reward.uid, false) ~= RETURNVALUE_NOERROR) then
result = "You have found a reward, but you don't have enough space."
else
result = "You have found " .. result .. "."
setPlayerStorageValue(cid, storage, 1)
if(questsExperience[storage] ~= nil) then
doPlayerAddExp(cid, questsExperience[storage])
end
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, result)
return true
end
@Limos, and the chest? I put which action id?
local specialQuests = {
[2001] = 30015 --Annihilator
}
That part is for pick only one item, this is explained in the second part of the tutorial.in this script action id is 2000Code:local specialQuests = { [2001] = 30015 --Annihilator }
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No, you won't use that part for normal quests. With normal quests you only have to use actionid 2000, random uniqueid and items in the chest.@Limos, the unique ID must be equal to the quest? For example: 30015 --Annihilator, the chest unique ID will 30015?
function doCopyItem(item, attributes)
local attributes = attributes or false
local ret = doCreateItemEx(item.itemid, item.type)
if(attributes) then
if(item.actionid > 0) then
doSetItemActionId(ret, item.actionid)
end
end
if(isContainer(item.uid) == TRUE) then
for i = (getContainerSize(item.uid) - 1), 0, -1 do
local tmp = getContainerItem(item.uid, i)
if(tmp.itemid > 0) then
doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
end
end
end
return getThing(ret)
end