CharlesHudson
Just alive, or just breathing...
- Joined
- Oct 25, 2011
- Messages
- 98
- Reaction score
- 14
Hey guys!
can someone help me with this script
------------------------------------------
-
-- Configuracion de chance y damage
local criticalDamageDefault = 100
local criticalChanceDefault = 10
local criticalChanceAttaker = 0
local storageCriticalChance = 25200
local storageCriticalDamage = 25201
local function statOnHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
local function runCriticalChance(self)
local criticalChance = criticalChanceDefault
criticalChanceAttaker = self:getStorageValue(storageCriticalChance)
if criticalChanceAttaker < 0 then criticalChanceAttaker = 0 end
criticalChance = criticalChance + criticalChanceAttaker
return criticalChance
end
local function runCriticalDamage(self)
local criticalDamage = criticalDamageDefault
criticalDamageAttaker = self:getStorageValue(storageCriticalDamage)
if criticalDamageAttaker < 0 then criticalDamageAttaker = 0 end
criticalDamage = (criticalDamage + criticalDamageAttaker) / 100
return criticalDamage
end
if attacker and creature then
if attacker:isPlayer() then
criticalChanceDefault = runCriticalChance(attacker)
criticalDamageDefault = runCriticalDamage(attacker)
local random = math.floor(math.random(1, 100))
if random < criticalChanceDefault then
primaryDamage = primaryDamage * criticalDamageDefault
end end
return primaryDamage, primaryType, secondaryDamage, secondaryType
end
local function statOnManaChange(creature, attacker, manaChange, origin)
local function runCriticalChance(self)
local criticalChance = criticalChanceDefault
criticalChanceAttaker = self:getStorageValue(storageCriticalChance)
if criticalChanceAttaker < 0 then criticalChanceAttaker = 0 end
criticalChance = criticalChance + criticalChanceAttaker
return criticalChance
end
local function runCriticalDamage(self)
local criticalDamage = criticalDamageDefault
criticalDamageAttaker = self:getStorageValue(storageCriticalDamage)
if criticalDamageAttaker < 0 then criticalDamageAttaker = 0 end
criticalDamage = (criticalDamage + criticalDamageAttaker) / 100
return criticalDamage
end
if attacker and creature then
if attacker:isPlayer() then
criticalChanceDefault = runCriticalChance(attacker)
criticalDamageDefault = runCriticalDamage(attacker)
local random = math.floor(math.random(1, 100))
if random < criticalChanceDefault then
manaChange = manaChange * criticalDamageDefault
end end
return manaChange
end
-- Control Real
function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
return statOnHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
end
function onManaChange(creature, attacker, manaChange, origin)
return statOnManaChange(creature, attacker, manaChange, origin)
end
-------------------------------------------------------------------
i got this error
[Warning - Event::checkScript] Can not load script: scripts/EpidemicSystems/critical system.lua
...aturescripts/scripts/EpidemicSystems/critical system.lua:66: 'end' expected (to close 'function' at line 32) near '<eof>'
[Warning - Event::checkScript] Can not load script: scripts/EpidemicSystems/critical system.lua
...aturescripts/scripts/EpidemicSystems/critical system.lua:66: 'end' expected (to close 'function' at line 32) near '<eof>'
Please, and thanks
Happy new year
can someone help me with this script
------------------------------------------
-
-- Configuracion de chance y damage
local criticalDamageDefault = 100
local criticalChanceDefault = 10
local criticalChanceAttaker = 0
local storageCriticalChance = 25200
local storageCriticalDamage = 25201
local function statOnHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
local function runCriticalChance(self)
local criticalChance = criticalChanceDefault
criticalChanceAttaker = self:getStorageValue(storageCriticalChance)
if criticalChanceAttaker < 0 then criticalChanceAttaker = 0 end
criticalChance = criticalChance + criticalChanceAttaker
return criticalChance
end
local function runCriticalDamage(self)
local criticalDamage = criticalDamageDefault
criticalDamageAttaker = self:getStorageValue(storageCriticalDamage)
if criticalDamageAttaker < 0 then criticalDamageAttaker = 0 end
criticalDamage = (criticalDamage + criticalDamageAttaker) / 100
return criticalDamage
end
if attacker and creature then
if attacker:isPlayer() then
criticalChanceDefault = runCriticalChance(attacker)
criticalDamageDefault = runCriticalDamage(attacker)
local random = math.floor(math.random(1, 100))
if random < criticalChanceDefault then
primaryDamage = primaryDamage * criticalDamageDefault
end end
return primaryDamage, primaryType, secondaryDamage, secondaryType
end
local function statOnManaChange(creature, attacker, manaChange, origin)
local function runCriticalChance(self)
local criticalChance = criticalChanceDefault
criticalChanceAttaker = self:getStorageValue(storageCriticalChance)
if criticalChanceAttaker < 0 then criticalChanceAttaker = 0 end
criticalChance = criticalChance + criticalChanceAttaker
return criticalChance
end
local function runCriticalDamage(self)
local criticalDamage = criticalDamageDefault
criticalDamageAttaker = self:getStorageValue(storageCriticalDamage)
if criticalDamageAttaker < 0 then criticalDamageAttaker = 0 end
criticalDamage = (criticalDamage + criticalDamageAttaker) / 100
return criticalDamage
end
if attacker and creature then
if attacker:isPlayer() then
criticalChanceDefault = runCriticalChance(attacker)
criticalDamageDefault = runCriticalDamage(attacker)
local random = math.floor(math.random(1, 100))
if random < criticalChanceDefault then
manaChange = manaChange * criticalDamageDefault
end end
return manaChange
end
-- Control Real
function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
return statOnHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
end
function onManaChange(creature, attacker, manaChange, origin)
return statOnManaChange(creature, attacker, manaChange, origin)
end
-------------------------------------------------------------------
i got this error
[Warning - Event::checkScript] Can not load script: scripts/EpidemicSystems/critical system.lua
...aturescripts/scripts/EpidemicSystems/critical system.lua:66: 'end' expected (to close 'function' at line 32) near '<eof>'
[Warning - Event::checkScript] Can not load script: scripts/EpidemicSystems/critical system.lua
...aturescripts/scripts/EpidemicSystems/critical system.lua:66: 'end' expected (to close 'function' at line 32) near '<eof>'
Please, and thanks
Happy new year