how do i solve this problem?
script
Code:
Lua Script Error: [Action Interface]
data/actions/scripts/quests/bigfootBurdenQuest/bigfootBurdenQuestRewards.lua:onU
se
LuaScriptInterface::luaDoPlayerAddItem(). Item not found
stack traceback:
[C]: in function 'doPlayerAddItem'
.../quests/bigfootBurdenQuest/bigfootBurdenQuestRewards.lua:53: in funct
ion <.../quests/bigfootBurdenQuest/bigfootBurdenQuestRewards.lua:34>
script
Code:
local reward = {
[3148] = {
{18501, 1},
{18502, 1},
{18503, 1},
{18402, 1},
{18396, 1},
{2160, 3},
{18415, 7},
{18423, 2},
},
[3149] = {
{18407, 1},
{18505, 1},
{18506, 1},
{18507, 1},
{18396, 1},
{2160, 4},
{18413, 10},
{18423, 2},
},
[3150] = {
{18500, 1},
{18501, 1},
{18502, 1},
{18408, 1},
{18396, 1},
{2160, 5},
{18414, 12},
{18423, 2},
},
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
tmpTable = {}
if(item.uid == 3147) then
if(getPlayerStorageValue(cid, 954) == 4) then
setPlayerStorageValue(cid, 954, 5)
doPlayerAddItem(cid, 2137, 1)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You've found some golden fruits.")
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The chest is empty.")
end
elseif(item.uid == 3148) then
if(getPlayerStorageValue(cid, 958) == 1) then
setPlayerStorageValue(cid, 958, 0)
while(tmpTable[1] ~= tmpTable[2]) do
tmpTable[1] = math.random(1, #reward[item.uid])
tmpTable[2] = math.random(1, #reward[item.uid])
end
for i = 1, #reward[item.uid] do
if(not(isInArray(tmpTable, i))) then
doPlayerAddItem(cid, reward[item.uid][1], reward[item.uid][2])
end
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You've found a reward for defeating Warzone 1.")
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The chest is empty.")
end
elseif(item.uid == 3149) then
if(getPlayerStorageValue(cid, 959) == 1) then
while(tmpTable[1] ~= tmpTable[2]) do
tmpTable[1] = math.random(1, #reward[item.uid])
tmpTable[2] = math.random(1, #reward[item.uid])
end
for i = 1, #reward[item.uid] do
if(not(isInArray(tmpTable, i))) then
doPlayerAddItem(cid, reward[item.uid][1], reward[item.uid][2])
end
end
setPlayerStorageValue(cid, 959, 0)
doPlayerAddItem(cid, 2493, 1)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You've found a reward for defeating Warzone 2.")
if(math.random(1, 25) == 1) then
doPlayerAddItem(cid, 16619, 1)
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The chest is empty.")
end
elseif(item.uid == 3150) then
if(getPlayerStorageValue(cid, 960) == 1) then
while(tmpTable[1] ~= tmpTable[2]) do
tmpTable[1] = math.random(1, #reward[item.uid])
tmpTable[2] = math.random(1, #reward[item.uid])
end
for i = 1, #reward[item.uid] do
if(not(isInArray(tmpTable, i))) then
doPlayerAddItem(cid, reward[item.uid][1], reward[item.uid][2])
end
end
setPlayerStorageValue(cid, 960, 0)
doPlayerAddItem(cid, 2493, 1)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You've found a reward for defeating Warzone 3.")
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The chest is empty.")
end
end
return true
end