I've added the new slot types to my sources.
Code:
Build started 1/4/2015 5:04:57 PM.
1>Project "D:\rpgtest\vc12\theforgottenserver.vcxproj" on node 2 (Build target(s)).
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_amd64\CL.exe /c /IC:\local\boost_1_57_0 /I"D:\tfs-sdk-2.0\LuaJIT\\include" /I"D:\tfs-sdk-2.0\mpir\\include" /I"D:\tfs-sdk-2.0\mysql-connector-c\\include" /Zi /nologo /W4 /WX- /MP /Ox /GL /D NDEBUG /D _CONSOLE /D _CRT_SECURE_NO_WARNINGS /Gm- /EHsc /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"otpch.h" /Fp"x64\Release\theforgottenserver.pch" /Fo"x64\Release\\" /Fd"x64\Release\vc120.pdb" /Gd /TP /errorReport:prompt ..\src\actions.cpp ..\src\bed.cpp ..\src\chat.cpp ..\src\combat.cpp ..\src\commands.cpp ..\src\condition.cpp ..\src\configmanager.cpp ..\src\container.cpp ..\src\creature.cpp ..\src\creatureevent.cpp ..\src\depotchest.cpp ..\src\depotlocker.cpp ..\src\events.cpp ..\src\game.cpp ..\src\guild.cpp ..\src\house.cpp ..\src\housetile.cpp ..\src\inbox.cpp ..\src\iologindata.cpp ..\src\iomap.cpp ..\src\iomapserialize.cpp ..\src\iomarket.cpp ..\src\item.cpp ..\src\items.cpp ..\src\luascript.cpp ..\src\mailbox.cpp ..\src\map.cpp ..\src\monster.cpp ..\src\monsters.cpp ..\src\movement.cpp ..\src\networkmessage.cpp ..\src\npc.cpp ..\src\otserv.cpp ..\src\party.cpp ..\src\player.cpp ..\src\protocolgame.cpp ..\src\protocollogin.cpp ..\src\protocolold.cpp ..\src\protocolstatus.cpp ..\src\quests.cpp ..\src\raids.cpp ..\src\scriptmanager.cpp ..\src\spawn.cpp ..\src\spells.cpp ..\src\talkaction.cpp ..\src\tasks.cpp ..\src\teleport.cpp ..\src\thing.cpp ..\src\tile.cpp ..\src\trashholder.cpp ..\src\vocation.cpp ..\src\waitlist.cpp ..\src\weapons.cpp
actions.cpp
bed.cpp
chat.cpp
combat.cpp
commands.cpp
condition.cpp
configmanager.cpp
container.cpp
creature.cpp
creatureevent.cpp
depotchest.cpp
depotlocker.cpp
events.cpp
game.cpp
guild.cpp
house.cpp
housetile.cpp
inbox.cpp
iologindata.cpp
iomap.cpp
iomapserialize.cpp
iomarket.cpp
item.cpp
items.cpp
luascript.cpp
mailbox.cpp
map.cpp
monster.cpp
monsters.cpp
movement.cpp
networkmessage.cpp
npc.cpp
otserv.cpp
party.cpp
player.cpp
protocolgame.cpp
protocollogin.cpp
protocolold.cpp
protocolstatus.cpp
quests.cpp
raids.cpp
scriptmanager.cpp
spawn.cpp
spells.cpp
talkaction.cpp
tasks.cpp
teleport.cpp
thing.cpp
tile.cpp
trashholder.cpp
vocation.cpp
waitlist.cpp
weapons.cpp
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_amd64\link.exe /ERRORREPORT:PROMPT /OUT:"D:\rpgtest\vc12\x64\Release\theforgottenserver.exe" /INCREMENTAL:NO /NOLOGO /LIBPATH:"C:\local\boost_1_57_0\lib64-msvc-12.0" /LIBPATH:"D:\tfs-sdk-2.0\LuaJIT\\lib64" /LIBPATH:"D:\tfs-sdk-2.0\mpir\\lib64" /LIBPATH:"D:\tfs-sdk-2.0\mysql-connector-c\\lib64" lua51.lib mpir.lib libmysql.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"D:\rpgtest\vc12\x64\Release\theforgottenserver.pdb" /SUBSYSTEM:CONSOLE /OPT:REF /OPT:ICF /LTCG /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"D:\rpgtest\vc12\x64\Release\theforgottenserver.lib" /MACHINE:X64 x64\Release\actions.obj
x64\Release\ban.obj
x64\Release\baseevents.obj
x64\Release\bed.obj
x64\Release\chat.obj
x64\Release\combat.obj
x64\Release\commands.obj
x64\Release\condition.obj
x64\Release\configmanager.obj
x64\Release\connection.obj
x64\Release\container.obj
x64\Release\creature.obj
x64\Release\creatureevent.obj
x64\Release\cylinder.obj
x64\Release\database.obj
x64\Release\databasemanager.obj
x64\Release\depotchest.obj
x64\Release\depotlocker.obj
x64\Release\events.obj
x64\Release\fileloader.obj
x64\Release\game.obj
x64\Release\globalevent.obj
x64\Release\groups.obj
x64\Release\guild.obj
x64\Release\house.obj
x64\Release\housetile.obj
x64\Release\inbox.obj
x64\Release\ioguild.obj
x64\Release\iologindata.obj
x64\Release\iomap.obj
x64\Release\iomapserialize.obj
x64\Release\iomarket.obj
x64\Release\item.obj
x64\Release\items.obj
x64\Release\luascript.obj
x64\Release\mailbox.obj
x64\Release\map.obj
x64\Release\monster.obj
x64\Release\monsters.obj
x64\Release\mounts.obj
x64\Release\movement.obj
x64\Release\networkmessage.obj
x64\Release\npc.obj
x64\Release\otpch.obj
x64\Release\otserv.obj
x64\Release\outfit.obj
x64\Release\outputmessage.obj
x64\Release\party.obj
x64\Release\player.obj
x64\Release\position.obj
x64\Release\protocol.obj
x64\Release\protocolgame.obj
x64\Release\protocollogin.obj
x64\Release\protocolold.obj
x64\Release\quests.obj
x64\Release\raids.obj
x64\Release\rsa.obj
x64\Release\scheduler.obj
x64\Release\scriptmanager.obj
x64\Release\server.obj
x64\Release\spawn.obj
x64\Release\spells.obj
x64\Release\protocolstatus.obj
x64\Release\talkaction.obj
x64\Release\tasks.obj
x64\Release\teleport.obj
x64\Release\thing.obj
x64\Release\tile.obj
x64\Release\tools.obj
x64\Release\trashholder.obj
x64\Release\vocation.obj
x64\Release\waitlist.obj
x64\Release\weapons.obj
x64\Release\wildcardtree.obj
Generating code
Finished generating code
theforgottenserver.vcxproj -> D:\rpgtest\vc12\x64\Release\theforgottenserver.exe
1>Done Building Project "D:\rpgtest\vc12\theforgottenserver.vcxproj" (Build target(s)).
Build succeeded.
Time Elapsed 00:01:56.29
Do I have to add it anywhere else? This is driving me crazy.