ATT3
Intermediate OT User
- Joined
- Sep 22, 2010
- Messages
- 512
- Reaction score
- 100
My utito tempo san doesnt work :s
I can heal/do haste spells etc, while I have utito tempo san.
shouldn't setConditionParam(conditionExhaustHeal, CONDITION_PARAM_TICKS, 10000)
block healing?
What could be the problem? ;o
I have been trying to google for different utito tempo san scripts, but the same problem comes with every script.
(this one is from github forgottenserver 1.0)
Also the same goes with Utamo tempo san,
I can do offensive spells while I have it.
Code:
local conditionAttrib = createConditionObject(CONDITION_ATTRIBUTES)
local conditionSlow = createConditionObject(CONDITION_HASTE)
local conditionExhaustHeal = createConditionObject(CONDITION_EXHAUST_HEAL)
setConditionParam(conditionAttrib, CONDITION_PARAM_TICKS, 10000)
setConditionParam(conditionAttrib, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 150)
setConditionParam(conditionAttrib, CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionSlow, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(conditionSlow, -0.7, 0, -0.7, 0)
setConditionParam(conditionExhaustHeal, CONDITION_PARAM_TICKS, 10000)
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatCondition(combat, conditionAttrib)
setCombatCondition(combat, conditionSlow)
setCombatCondition(combat, conditionExhaustHeal)
function onCastSpell(cid, var)
if(doCombat(cid, combat, var) == LUA_NO_ERROR) then
return LUA_NO_ERROR
end
return LUA_ERROR
end
shouldn't setConditionParam(conditionExhaustHeal, CONDITION_PARAM_TICKS, 10000)
block healing?
What could be the problem? ;o
I have been trying to google for different utito tempo san scripts, but the same problem comes with every script.
(this one is from github forgottenserver 1.0)
Also the same goes with Utamo tempo san,
I can do offensive spells while I have it.
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local exhaust = createConditionObject(CONDITION_EXHAUST_COMBAT)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaust)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(condition, 0.8, -72, 0.8, -72)
setCombatCondition(combat, condition)
local disable = createConditionObject(CONDITION_PACIFIED)
setConditionParam(disable, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, disable)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end