Code:
<attacks>
<attack script="custom/firecircle.lua" interval="10000" chance="50" min="-400" max="-500"/>
<attack name="fire" interval="2000" chance="100" range="7" min="-30" max="-50">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="yellowspark"/>
</attack>
</attacks>
Code:
setCombatFormula(fireCircle[k], COMBAT_FORMULA_DAMAGE, -600, -700, -800, -900)
How can I set the spell damage correctly when monsters use it?