local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
local player = Player(cid)
local t = {"Venore", "Thais"}
local modalWindow = ModalWindow(333, "Travel list", "Pick your destination:")
for i = 1, #t do
modalWindow:addChoice(i, t[i])
end
modalWindow:addButton(1, "Select")
modalWindow:setDefaultEnterButton(1)
modalWindow:addButton(2, "Cancel")
modalWindow:setDefaultEscapeButton(2)
if isInArray({"travel", "sail"}, msg:lower()) then
modalWindow:sendToPlayer(player)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())