Jaed Le Raep
★Gaeming★
- Joined
- Sep 3, 2007
- Messages
- 1,296
- Reaction score
- 441
This is a multi-part request and it's quite specific.
In this system, players will be able to buy 30 minute sessions of training. Once the time runs out, they will be ejected from the spot and teleported back to the Temple. There will be a limited amount of slots, and a slot cannot be bought if a player is already on it.
Purchasing a slot would be done via a NPC, and the NPC would be able to know if a slot is currently occupied or not.
I'd also like this to be only available to Premium Players or players that have a specific storage id (such as having completed a certain quest).
Specifics:
I'd like for a tile that when a player is teleported onto it, after x minutes run out, it will eject the player to a configurable x, y, z, location. It's also important that this tile cannot simply be walked onto, the player has to be teleported onto it. If a player tries to simply walk onto it when it's not occupied, then it will reject them.
In the screenshot below, the Purple tiles are where the player would be teleported to (Non-PvP). When a player is there, they cannot be walked into. It is important to have the open archway there so that they're able to leave whenever they want (even before the 30 minutes have elapsed).
However, once they leave, they must pay gold to the NPC to re-enter that slot (again, a time limit of 30 minutes)
In this system, players will be able to buy 30 minute sessions of training. Once the time runs out, they will be ejected from the spot and teleported back to the Temple. There will be a limited amount of slots, and a slot cannot be bought if a player is already on it.
Purchasing a slot would be done via a NPC, and the NPC would be able to know if a slot is currently occupied or not.
I'd also like this to be only available to Premium Players or players that have a specific storage id (such as having completed a certain quest).
Specifics:
I'd like for a tile that when a player is teleported onto it, after x minutes run out, it will eject the player to a configurable x, y, z, location. It's also important that this tile cannot simply be walked onto, the player has to be teleported onto it. If a player tries to simply walk onto it when it's not occupied, then it will reject them.
In the screenshot below, the Purple tiles are where the player would be teleported to (Non-PvP). When a player is there, they cannot be walked into. It is important to have the open archway there so that they're able to leave whenever they want (even before the 30 minutes have elapsed).
However, once they leave, they must pay gold to the NPC to re-enter that slot (again, a time limit of 30 minutes)