[2] = {
map_name = "Ancient Tomb",
map_corner = {x = 690, y = 171, z = 11},
map_exit = {x = 1041, y = 893, z = 9},
map_size = {96, 96, 3},
map_spawn_room_radius = 5,
map_void = {1071},
map_floor = {412, 419, 420},
map_time = 60 * 60 * 1000,
map_shape = {
[1] = {GEN_TUNNEL, 50, size = {3, 5}, length = {3, 9}},
},
borders = {
[1] = BORDER_TOMB_WALL,
[2] = BORDER_TOMB_SAND,
[3] = BORDER_TOMB_SARC
},
structures = {
[1] = {chance_per_tile = 30, str = {STRUCTURE_TOMB_I, STRUCTURE_TOMB_II, STRUCTURE_TOMB_III, STRUCTURE_TOMB_IV, STRUCTURE_TOMB_V, STRUCTURE_TOMB_VI, STRUCTURE_TOMB_VII, STRUCTURE_TOMB_VIII, STRUCTURE_TOMB_IX}},
},
details = {
[1] = {chance_per_tile = 10, {1549, 12850, 12852, 12853, 1486}},
[2] = {chance_per_tile = 10, {12950, 12951, 1481, 1482, 1483, 1484}},
[3] = {chance_per_tile = 8, {13722, 13723, 13733}}, -- 13724, 13725
[4] = {chance_per_tile = 60, ARRAY_SMALL_ROCKS}
},
hangables = {
[1] = {chance_per_tile = 150, onwall = {1061, 1064}, d = {12215, 12218, 12220, 1888, 1896, 1898, 13688, 13692, 13695, 13696, 13698, 13700, 13702, 2040, 3944, 1829, 1819}},
[2] = {chance_per_tile = 150, onwall = {1060, 1064}, d = {12216, 12217, 12219, 1889, 1897, 1899, 13691, 13693, 13694, 13697, 13699, 13701, 13703, 2038, 3946, 1830}}
},
c_cpt = 8,
chests = {5675, 5676, 13902, 13903},
chest_dist_from_spawn = 5,
m_cpt = 20,
monsterwaves = 20,
monsters = {
{"scorpion", 50},
{"scarab", 30},
{"ancient scarab", 20},
{"skeleton", 70},
{"ghoul", 50},
{"mummy", 20},
{"sandstone scorpion", 20},
{"nerubian", 40},
{"undead gladiator", 10}
},
fc_cpt = 10,
floorchangers = {
[1] = {{action = 2, trapdoor = 369, ladder = 1386}, 2},
[2] = {{action = 3, small = {1405, 1399, 1403, 1401}, big = {1404, 1398, 1402, 1400}, top = {410, 410, 410, 410}, fix = {1061, 0, 0, 1060}}, 2}
},
},