7804364
Member
- Joined
- Mar 6, 2010
- Messages
- 457
- Reaction score
- 10
Ok so when i use my pick action,
on the object it says
"You cannot use this object."
on the object it says
"You cannot use this object."
Code:
local configs = {
sign = {
{level = {8,12}, quant = {1,2}, percent = 10},
{level = {13,19}, quant = {1,2}, percent = 12},
{level = {20,25}, quant = {1,2}, percent = 14},
{level = {26,33}, quant = {1,2}, percent = 16},
{level = {34,40}, quant = {1,2}, percent = 18},
{level = {41,50}, quant = {1,2}, percent = 20},
{level = {51,50}, quant = {1,3}, percent = 22},
{level = {61,75}, quant = {1,3}, percent = 24},
{level = {76,99}, quant = {1,4}, percent = 26},
{level = {100}, quant = {1,4}, percent = 28}
},
stones = {11535, 11534, 11536, 11537},
gold = {
{8306, 'all'},
{2160, 'all'},
{5880, 'all'},
{2157, 'all'},
{2149, 'all'},
{2146, 'all'},
{2258, 'all'},
{2259, 'all'},
{2267, 'all'},
{2365, 'all'}
},
stone_delay = 600,
MaxLevel = 175,
breakChance = 5
}
--END Configs--
function onUse(cid, item, fromPosition, itemEx, toPosition, onUse)
local STORAGE_SKILL_LEVEL = 20000
local STORAGE_SKILL_TRY = 20001
local skillLevel = getPlayerStorageValue(cid,STORAGE_SKILL_LEVEL)
local skillTry = getPlayerStorageValue(cid,STORAGE_SKILL_TRY)
local objeto2 = getThingFromPos(toPosition)
local player = getCreaturePosition(cid)
if skillLevel == -1 then
setPlayerStorageValue(cid,STORAGE_SKILL_LEVEL,1)
end
for Q = 1, #configs.sign do
if configs.sign[Q].level[2] == nil then
configs.sign[Q].level[2] = configs.sign[Q].level[1]
end
if skillLevel >= configs.sign[Q].level[1] and skillLevel <= configs.sign[Q].level[2] then
quant = math.random(configs.sign[Q].quant[1],configs.sign[Q].quant[2])
percent = configs.sign[Q].percent
break
end
end
for i = 1, #configs.stones do
if objeto2.itemid == configs.stones[i] then
if math.random(1,100) <= configs.breakChance then
doPlayerSendCancel(cid,"Your pick has broke")
doSendMagicEffect(toPosition, 3)
doRemoveItem(item.uid,1)
doSendAnimatedText(getCreaturePosition(cid), 'Broke!', 180, cid)
return true
else
if math.random(1,100) <= percent then
possible_gold = {{},{}}
for h = 1, #configs.gold do
if configs.gold[h][2] == objeto2.itemid then
possible_gold[1][#possible_gold[1]+1] = configs.gold[h][1]
else
if configs.gold[h][2] == 'all' then
possible_gold[2][#possible_gold[2]+1] = configs.gold[h][1]
end
end
end
if possible_gold[1][1] == nil and possible_gold[2][1] == nil then
doPlayerSendTextMessage(cid,22,"This stone can not be mined.")
elseif possible_gold[1][1] ~= nil then
doPlayerAddItem(cid,possible_gold[1][math.random(1,#possible_gold[1])],quant)
elseif possible_gold[1][1] == nil and possible_gold[2][1] ~= nil then
doPlayerAddItem(cid,possible_gold[2][math.random(1,#possible_gold[2])],quant)
end
if possible_gold[1][1] ~= nil or possible_gold[2][1] ~= nil then
if skillTry >= 0 then
setPlayerStorageValue(cid,STORAGE_SKILL_TRY,skillTry + 1)
else
setPlayerStorageValue(cid,STORAGE_SKILL_TRY,1)
end
doSendMagicEffect(getCreaturePosition(cid), 12)
doPlayerSendTextMessage(cid,22,"Tack!")
doSendAnimatedText(getCreaturePosition(cid), ''..quant..'', 60, cid)
doSendAnimatedText(getCreaturePosition(cid), 'Tack!', 35, cid)
doItemSetAttribute(objeto2.uid, "name", "remains of gold ore")
doSendMagicEffect(toPosition, 3)
addEvent(dostoneReturn,configs.stone_delay * 1000,toPosition,objeto2.itemid)
doTransformItem(objeto2.uid, 11539)
break
end
else
doPlayerSendCancel(cid,"You got nothing")
doSendMagicEffect(toPosition, 3)
doItemSetAttribute(objeto2.uid, "name", "remains of gold ore")
doSendAnimatedText(getCreaturePosition(cid), 'Miss!', 180, cid)
addEvent(dostoneReturn,configs.stone_delay * 1000,toPosition,objeto2.itemid)
doTransformItem(objeto2.uid, 11538)
break
end
end
else
doPlayerSendCancel(cid,"You can only mine gold ores")
end
end
if skillTry >= ((skillLevel+1)*3) then
if skillLevel == configs.MaxLevel then
doPlayerSendTextMessage(cid, 22, "Max level reached in mining.")
setPlayerStorageValue(cid,STORAGE_SKILL_TRY,0)
else
setPlayerStorageValue(cid,STORAGE_SKILL_LEVEL,skillLevel + 1)
setPlayerStorageValue(cid,STORAGE_SKILL_TRY,0)
doPlayerSendTextMessage(cid, 22, "You advanced from level ".. skillLevel .." to level ".. skillLevel + 1 .." in mining skill.")
doSendMagicEffect(getCreaturePosition(cid),14)
doSendAnimatedText(getCreaturePosition(cid), 'LEVEL UP!', 18, cid)
end
end
end
function dostoneReturn(itemposition,oldid)
local pos = getThingfromPos(itemposition)
doTransformItem(pos.uid,oldid)
doSetItemText(pos.uid, getItemNameById(oldid))
doSendMagicEffect(itemposition,math.random(28,30))
end