velocitraptor
devFuel = feedback
- Joined
- Jun 3, 2016
- Messages
- 23
- Reaction score
- 20
Hi, this is a remake i did to a script who @tetra20 did here
It says how many monsters are required to level up.
data/talkactions/scripts/monstersreq2lv.lua
data/talkactions/talkactions.xml
You can use it by this way:
!mreq monsterName
output:
It says how many monsters are required to level up.
data/talkactions/scripts/monstersreq2lv.lua
Code:
local function getExperienceForLevel(lv)
lv = lv - 1
return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end
local STAMINA_MINUTES = 2400
function onSay(player, words, param)
if (not param or param == "") then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You need to use a param.")
return false
end
local monster = MonsterType(param:lower())
if (monster) then
local mLevel = player:getLevel()
local mExp = player:getExperience()
local mExpStage = Game.getExperienceStage(mLevel)
local mNextExp = getExperienceForLevel(mLevel+1)
local mStaminaMinutes = player:getStamina()
local requiredExp = mNextExp - mExp
local monsters = 0
local monsterExp = monster:getExperience() * mExpStage
if (mStaminaMinutes > STAMINA_MINUTES) then
monsterExp = monsterExp * 1.5
end
monsters = math.floor(requiredExp / monsterExp)+1
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, string.format("You need to kill %d %s to level up.", monsters, param:lower()))
else
player:sendTextMessage(MESSAGE_STATUS_SMALL, "Uknown monster.")
end
return false
end
data/talkactions/talkactions.xml
Code:
<talkaction words="!mreq" separator=" " script="monstersreq2lv.lua" />
You can use it by this way:
!mreq monsterName
output:
Last edited: