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[TFS 1.1] Oramond House Doors

  • Thread starter Thread starter Deleted member 141899
  • Start date Start date
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In map editor have a door in oramond with a item ID (22826):

house1.png


In-game the ID changes to 22819 automatically:
house2.png



Im using the same items.otb in Datapack and RME, the items.otb are official. The oramond map i get from Orts.

I testes and saw that if i put the door id 22826 without a house tile, its appear 100%, but why in house dont works?

Please help!
 
In map editor have a door in oramond with a item ID (22826):

house1.png


In-game the ID changes to 22819 automatically:
house2.png



Im using the same items.otb in Datapack and RME, the items.otb are official. The oramond map i get from Orts.

I testes and saw that if i put the door id 22826 without a house tile, its appear 100%, but why in house dont works?

Please help!
It's because you doesn't have same items.xml as your mapeditor
 
I did this before start the topic, is a problem with the table "tile_store", I truncate it, and was 100%. But I see a means of my players not to lose your items in houses
 

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