Apollos
Dude who does stuff
Have an event in the making where I use Game.setWorldType to change to pvp enforced and then change back to pvp, the problem is if you have a red skull before the event starts you will keep it until you change floors, and same issue when the event ends. Wondering if there is a way to refresh the character, I was thinking of doing setSkull(getSkull) or something but I'm not sure if that would be too much for the server or not.