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Can you tell us which cast system do you use?
Maybe your using Djarek's cast system for TFS 1.2, try this lua:
cast.lua
Code:
function onSay(player, words, param)
if player:startLiveCast(param) then
player:sendTextMessage(MESSAGE_INFO_DESCR, "You have started casting your gameplay.")
else
player:sendCancelMessage("You're already casting your gameplay.")
end
return false
end
cast_stop.lua
Code:
function onSay(player, words, param)
if player:stopLiveCast(param) then
player:sendTextMessage(MESSAGE_INFO_DESCR, "You have stopped casting your gameplay.")
else
player:sendCancelMessage("You're not casting your gameplay.")
end
return false
end
Are you sure your sources do have cast system implented?
I'm not sure just because it's from the finished package to compile yourself a forum wrote that he has. but I think in the source c ++ from what I notice at all that there is. Someone put me in error. Because even I do not have talkactioons / scripts cast_on and cast_stop.lua
I have only file cast.lua which is DialogBox
I looked through now a source of c ++ and actually cast system is not integrated
I need to recompile
well it was noticed because the looking new Lua with cast_on