Is there any way to check what was the result of client debug ?
I have random debugs and i dont know what cause them.
For example char was afk standing in temple for +/- 1h, and got debug.
Sometimes i get debug just walking on the map and attacking random monsters.
It's not like "when i see that item i got debug" its completely random and i can't do anything about it.
Do you know any way to check what script/map event bug the client ?
ps. debug logs are also usually different
I have random debugs and i dont know what cause them.
For example char was afk standing in temple for +/- 1h, and got debug.
Sometimes i get debug just walking on the map and attacking random monsters.
It's not like "when i see that item i got debug" its completely random and i can't do anything about it.
Do you know any way to check what script/map event bug the client ?
ps. debug logs are also usually different
Code:
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Debug Assertion 8.60 NWin32Exception.cpp 50
Thu Mar 24 19:17:51 2016
Graphic Engine: OpenGL (1)
Operating System: Windows XP Professional in POL
Processor: Intel Core 2 DUO E7200
Video Card: NVIDIA GeForce GT 430
Last Packet Types: 140 140 140 140 140 140 140 030 140 140
Last Packet: 140 003 000 000 016 100 000 000 000 000 000 000 000 000 000 000
Player Position: [148,147,8]
Player Name: Tester (tfs)
Player Action: 049 054 052 046 049 051 050 046 050 050 054 046 050 048 053 058 055 049 055 050
Player.cpp 361: exception occurred, reason:
Player.cpp 465: exception occurred, reason:
Control.cpp 1728: exception occurred (MessageType: 0 MaW: 3401708 MoW: 0), reason:
Control.cpp 1723: exception occurred, reason:
Control.cpp 386: exception occurred (Force?1:0 = 0), reason:
MainWindow.cpp 138: exception occurred (Surface = 1), reason:
NWin32Exception.cpp 50: win32 exception occurred, reason:
access violation (write attempt at 4EA5B4A9)
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Debug Assertion 8.60 Network.cpp 921
Sat Mar 26 03:51:52 2016
Graphic Engine: DirectX9 (2)
Operating System: Windows 7 Home Premium Edition 64 Bit in POL
Processor: Intel Xeon E31235 @
Video Card: NVIDIA GeForce GTX 970
Last Packet Types: 031 109 102 109 030 106 108 109 170 107
Last Packet: 031 069 249 245 086 173 000 000 000 000 000 000 000 000 000 000
Player Position: [154,148,8]
Player Name: Test (tfs)
Player Action: 049 054 052 046 049 051 050 046 050 050 054 046 050 048 053 058 055 049 055 050
Player.cpp 361: exception occurred, reason:
Network.cpp 946: exception occurred (ErrorCode = 0), reason:
Network.cpp 921: assertion failed (BufferSize = 0) (NextToWrite = 16394), reason:
BufferSize>0
Comment: asd
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Debug Assertion 8.60 Container.h 226
Mon Mar 28 04:08:30 2016
Graphic Engine: DirectX9 (2)
Operating System: Windows 7 Home Premium Edition 64 Bit in POL
Processor: Intel Xeon E31235 @
Video Card: NVIDIA GeForce GTX 970
Last Packet Types: 131 180 180 180 030 030 131 131 030 131
Last Packet: 131 168 000 107 000 005 000 000 000 000 000 000 000 000 000 000
Player Position: [169,107,5]
Player Name: Test (tfs)
Player Action: 049 054 052 046 049 051 050 046 050 050 054 046 050 048 053 058 055 049 055 050
Player.cpp 361: exception occurred, reason:
Player.cpp 465: exception occurred, reason:
Control.cpp 1728: exception occurred (MessageType: 0 MaW: 35D2850 MoW: 0), reason:
Control.cpp 1723: exception occurred, reason:
Control.cpp 386: exception occurred (Force?1:0 = 0), reason:
MainWindow.cpp 138: exception occurred (Surface = 1), reason:
GUI.cpp 1559: exception occurred (Surface = 1), reason:
MapWindow.cpp 869: exception occurred (Surface = 1), reason:
MapWindow.cpp 549: exception occurred (Obj = 0), reason:
MapWindow.cpp 1146: exception occurred (posx = 192) (posy = 160), reason:
MapWindow.cpp 1138: exception occurred (EffectNumber = 0) (Type = 0), reason:
Objects.cpp 691: exception occurred (Number = 0), reason:
Container.h 226: index out of range (original i: 0, i: -1, min: 1, d: 70)
-----------------------------------------------------------------------------------------------
Debug Assertion 8.60 Communication.cpp 1626
Tue Mar 29 18:38:09 2016
Graphic Engine: DirectX9 (2)
Operating System: Windows 7 Home Premium Edition 64 Bit in POL
Processor: Intel Xeon E31235 @
Video Card: NVIDIA GeForce GTX 970
Last Packet Types: 100 108 101 109 131 142 142 132 131 106
Last Packet: 109 216 000 205 000 011 001 216 000 204 000 011 101 239 003 000
Player Position: [216,204,11]
Player Name: Ekinight (tfs)
Player Action: 049 054 052 046 049 051 050 046 050 050 054 046 050 048 053 058 055 049 055 050
Player.cpp 361: exception occurred, reason:
Network.cpp 946: exception occurred (ErrorCode = 0), reason:
Control.cpp 1331: exception occurred (Type = 100) (MainWindow = 41910200), reason:
Communication.cpp 1681: exception occurred (PlayerX = 216) (PlayerY = 203), reason:
Communication.cpp 1659: exception occurred (xmin = 0) (ymin = 0), reason:
Communication.cpp 1638: exception occurred (Type = 0) (OldType = 98), reason:
Communication.cpp 1626: client recieved field with type 0 (0,13,4)
Comment: ssssssssss