Zak.Tibiam
New Member
- Joined
- Mar 25, 2012
- Messages
- 150
- Reaction score
- 3
hello guys
can anyone help me with this bug I'm having on my server ? is causing declines in server thank you!
can anyone help me with this bug I'm having on my server ? is causing declines in server thank you!
Code:
#0 0x00000000007d1b04 in __gnu_cxx::__normal_iterator<Item**, std::vector<Item* , std::allocator<Item*> > >::__normal_iterator(Item** const&) ()
No symbol table info available.
#1 0x00000000007d106f in std::vector<Item*, std::allocator<Item*> >::begin()
()
No symbol table info available.
#2 0x00000000007ebf78 in Combat::doCombat(Creature*, Position const&) const ()
No symbol table info available.
#3 0x0000000000a21a23 in CombatSpell::castSpell(Creature*) ()
No symbol table info available.
#4 0x0000000000a21bd6 in CombatSpell::castSpell(Creature*, Creature*) ()
No symbol table info available.
#5 0x000000000095e52f in Monster::doAttacking(unsigned int) ()
No symbol table info available.
#6 0x000000000082004d in Creature::onAttacking(unsigned int) ()
No symbol table info available.
#7 0x0000000000850f96 in Game::checkCreatures(unsigned long) ()
No symbol table info available.
#8 0x000000000087f408 in void std::_Mem_fn<void (Game::*)(unsigned long)>::oper ator()<unsigned long&, void>(Game*, unsigned long&) const ()
No symbol table info available.
#9 0x000000000087ae4d in void std::_Bind<std::_Mem_fn<void (Game::*)(unsigned l ong)> (Game*, unsigned long)>::__call<void, , 0ul, 1ul>(std::tuple<>&&, std::_In