lazarus321
Member
- Joined
- May 8, 2017
- Messages
- 209
- Reaction score
- 20
how would I do to put some of the damage I get from some monster in the "xxx" variable? Example. if it is a spell.
I get 150 damage.
local xxx = "150 damage"
I get 150 damage.
local xxx = "150 damage"
HTML:
player: sendTextMessage (MESSAGE_EVENT_ADVANCE, "..xxx ..")