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TFS 1.2 death on area

paweleq2000

New Member
Joined
Feb 18, 2011
Messages
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Hello i need script which work like this:
If you die in a certain area(top left corner: 1046,1158,7), (bottom right corner: 1054,1167,7) you will be teleported to temple(position: 1000/999/7) without dead.
 
After,
Code:
function onDeath(player, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified)
in playerdeath.lua
put:
Code:
    local zone = {}
    local zoneS = {x=1046,y=1158,z=7}
    local zoneE = {x=1054,y=1167,z=7}
    for i = zoneS.x,zoneE.x do
        for j = zoneS.y,zoneE.y do
            table.insert(zone,{x=i,y=j,z=7})
        end
    end
    local telepos = {x = 1000, y = 999, z = 7}
    local deathPos = player:getCreaturePos()
    if isInArray(zone,deathPos) then
        player:teleportTo(telepos)
        return false
    end
might work
 
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