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[TFS 1.2] Error

president vankk

Web Developer & AuraOT Owner
Joined
Jul 10, 2009
Messages
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Hello my friends, I'm getting a error that is crashing my server, but I don't have any idea to how to reproduce that bug, check the gdb log below:

Code:
Thread 2 "tfs" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7ffff51a8700 (LWP 6669)]
0x0000000000880660 in Item::isRemoved() const ()
(gdb)
[K(gdb) bty [K[K full
#0  0x0000000000880660 in Item::isRemoved() const ()
No symbol table info available.
#1  0x000000000099c89b in Item::canDecay() const ()
No symbol table info available.
#2  0x00000000009086fd in Game::checkDecay() ()
No symbol table info available.
#3  0x000000000093546b in void std::_Mem_fn_base<void (Game::*)(), true>::operator()<, void>(Game*) const ()
No symbol table info available.
#4  0x000000000092eadf in void std::_Bind<std::_Mem_fn<void (Game::*)()> (Game*)>::__call<void, , 0ul>(std::tuple<>&&, std::_Index_tuple<0ul>) ()
No symbol table info available.
#5  0x000000000092634f in void std::_Bind<std::_Mem_fn<void (Game::*)()> (Game*)>::operator()<, void>() ()
No symbol table info available.
#6  0x000000000091bcd8 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (Game::*)()> (Game*)> >::_M_invoke(std::_Any_data const&) ()
No symbol table info available.
#7  0x0000000000b355a8 in std::function<void ()>::operator()() const ()
No symbol table info available.
#8  0x0000000000b35426 in Task::operator()() ()
No symbol table info available.
#9  0x0000000000b34bc6 in Dispatcher::threadMain() ()

Someone have any idea?
 
Hello my friends, I'm getting a error that is crashing my server, but I don't have any idea to how to reproduce that bug, check the gdb log below:

Code:
Thread 2 "tfs" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7ffff51a8700 (LWP 6669)]
0x0000000000880660 in Item::isRemoved() const ()
(gdb)
[K(gdb) bty [K[K full
#0  0x0000000000880660 in Item::isRemoved() const ()
No symbol table info available.
#1  0x000000000099c89b in Item::canDecay() const ()
No symbol table info available.
#2  0x00000000009086fd in Game::checkDecay() ()
No symbol table info available.
#3  0x000000000093546b in void std::_Mem_fn_base<void (Game::*)(), true>::operator()<, void>(Game*) const ()
No symbol table info available.
#4  0x000000000092eadf in void std::_Bind<std::_Mem_fn<void (Game::*)()> (Game*)>::__call<void, , 0ul>(std::tuple<>&&, std::_Index_tuple<0ul>) ()
No symbol table info available.
#5  0x000000000092634f in void std::_Bind<std::_Mem_fn<void (Game::*)()> (Game*)>::operator()<, void>() ()
No symbol table info available.
#6  0x000000000091bcd8 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (Game::*)()> (Game*)> >::_M_invoke(std::_Any_data const&) ()
No symbol table info available.
#7  0x0000000000b355a8 in std::function<void ()>::operator()() const ()
No symbol table info available.
#8  0x0000000000b35426 in Task::operator()() ()
No symbol table info available.
#9  0x0000000000b34bc6 in Dispatcher::threadMain() ()

Someone have any idea?
https://github.com/otland/forgottenserver/issues/1753 ?
 
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