-- config --
local extra_damage = 55
-- config --
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 0.2 + maglevel * 5.98) - 28
max = -(level * 0.2 + maglevel * 9.97) - 46
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 0.2 + maglevel * 5.98) - 28 - extra_damage
max = -(level * 0.2 + maglevel * 9.97) - 46 - extra_damage
return min2, max2
end
setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var, item)
if getPlayerSlotItem(cid, CONST_SLOT_RING).itemid == 2357 then
return doCombat(cid, combat2, var)
else
return doCombat(cid, combat, var)
end
end