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TFS 1.2 Item that removes after 1 hours

You'd have to add it directly into the corpse after death via a script, but it's the same premise as that npc.

In fact with tfs 1.2 / 1.3, I'm pretty sure we can set any item to decay with Lua functions now. Don't need to set it specifically in the items.xml, if it's a special temporary item that's created via scripts.
 
You'd have to add it directly into the corpse after death via a script, but it's the same premise as that npc.

In fact with tfs 1.2 / 1.3, I'm pretty sure we can set any item to decay with Lua functions now. Don't need to set it specifically in the items.xml, if it's a special temporary item that's created via scripts.
So you mean creating an item in monster after he dies which is
XML:
<item id="13447" chance="10000"/>
and in items.xml
XML:
    <item id="13447" article="a" name="special box">
        <attribute key="decayTo" value="0" />
        <attribute key="duration" value="120" />
    </item>
?
 
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