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TFS 1.X+ TFS 1.2 LUA error... usestamina @ongainexperience

Simonalina

Member
Joined
May 10, 2008
Messages
180
Solutions
1
Reaction score
15
Location
Sweden
So...

When i atk an animal and it dies this window pops up in console

TFS 1.2 x64
Lua:
Lua Script Error: [Event Interface]
data/events/scripts/player.lua:Player@onGainExperience
data/events/scripts/player.lua:166: attempt to perform arithmetic on a nil value
stack traceback:
        [C]: in function '__sub'
        data/events/scripts/player.lua:166: in function 'useStamina'
        data/events/scripts/player.lua:209: in function <data/events/scripts/player.lua:192>


Events\scripts\player.lua
Lua:
-- Players cannot throw items on teleports if set to true
local blockTeleportTrashing = true

function Player:onBrowseField(position)
    return true
end

function Player:onLook(thing, position, distance)
    local description = 'You see '
    if thing:isItem() then
        if thing.actionid == 5640 then
            description = description .. 'a honeyflower patch.'
        elseif thing.actionid == 5641 then
            description = description .. 'a banana palm.'
        else
            description = description .. thing:getDescription(distance)
        end
    else
        description = description .. thing:getDescription(distance)
    end

   

    -- KD look
     if thing:isCreature() and thing:isPlayer() then
        description = string.format("%s\n [PVP Kills: %d] \n [PVP Deaths: %d] \n",
            description, math.max(0, thing:getStorageValue(167912)), math.max(0, thing:getStorageValue(167913)))
    end
   
    -- MARRY
    if LOOK_MARRIAGE_DESCR and thing:isCreature() then
if thing:isPlayer() then
description = description .. self:getMarriageDescription(thing)
end
end

    if self:getGroup():getAccess() then
        if thing:isItem() then
            description = string.format('%s\nItem ID: %d', description, thing.itemid)

            local actionId = thing.actionid
            if actionId ~= 0 then
                description = string.format('%s, Action ID: %d', description, actionId)
            end

            local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID)
            if uniqueId > 0 and uniqueId < 65536 then
                description = string.format('%s, Unique ID: %d', description, uniqueId)
            end

            description = description .. '.'
            local itemType = thing:getType()

            local transformEquipId = itemType:getTransformEquipId()
            local transformDeEquipId = itemType:getTransformDeEquipId()
            if transformEquipId ~= 0 then
                description = string.format('%s\nTransforms to: %d (onEquip)', description, transformEquipId)
            elseif transformDeEquipId ~= 0 then
                description = string.format('%s\nTransforms to: %d (onDeEquip)', description, transformDeEquipId)
            end

            local decayId = itemType:getDecayId()
            if decayId ~= -1 then
                description = string.format('%s\nDecays to: %d', description, decayId)
            end
        elseif thing:isCreature() then
            local str = '%s\nHealth: %d / %d'
            if thing:getMaxMana() > 0 then
                str = string.format('%s, Mana: %d / %d', str, thing:getMana(), thing:getMaxMana())
            end
            description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. '.'
        end

        local position = thing:getPosition()
        description = string.format(
            '%s\nPosition: %d, %d, %d',
            description, position.x, position.y, position.z
        )

        if thing:isCreature() and thing:isPlayer() then
            description = string.format('%s\nIP: %s.', description, Game.convertIpToString(thing:getIp()))
        end
    end
    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInBattleList(creature, distance)
    local description = 'You see ' .. creature:getDescription(distance)
    if self:getGroup():getAccess() then
        local str = '%s\nHealth: %d / %d'
        if creature:getMaxMana() > 0 then
            str = string.format('%s, Mana: %d / %d', str, creature:getMana(), creature:getMaxMana())
        end
        description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. '.'

       
   
        local position = creature:getPosition()
        description = string.format(
            '%s\nPosition: %d, %d, %d',
            description, position.x, position.y, position.z
        )

        if creature:isPlayer() then
            description = string.format('%s\nIP: %s.', description, Game.convertIpToString(creature:getIp()))
        end
    end
   
   
    -- KD look
     if creature:isPlayer() and creature:isCreature() then
        description = string.format("%s\n [PVP Kills: %d] \n [PVP Deaths: %d] \n",
            description, math.max(0, creature:getStorageValue(167912)), math.max(0, creature:getStorageValue(167913)))
    end
   
    -- MARRY 
    if LOOK_MARRIAGE_DESCR and creature:isCreature() then
if creature:isPlayer() then
description = description .. self:getMarriageDescription(creature)
end
end

    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

function Player:onLookInTrade(partner, item, distance)
    self:sendTextMessage(MESSAGE_INFO_DESCR, 'You see ' .. item:getDescription(distance))
end

function Player:onLookInShop(itemType, count)
    return true
end

function Player:onMoveCreature(creature, fromPosition, toPosition)
    return true
end

function Player:onTurn(direction)
    return true
end

function Player:onTradeRequest(target, item)
    if isInArray({1738, 1740, 1747, 1748, 1749, 8766}, item.itemid) and item.actionid > 0 or item.actionid == 5640 then
        self:sendCancelMessage('Sorry, not possible.')
        return false
    end
    return true
end

function Player:onTradeAccept(target, item, targetItem)
    return true
end

local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)

local function useStamina(player)
    local staminaMinutes = player:getStamina()
    if staminaMinutes == 0 then
        return
    end

    local playerId = player:getId()
    local currentTime = os.time()
    local timePassed = currentTime - nextUseStaminaTime[playerId]
    if timePassed <= 0 then
        return
    end

    if timePassed > 60 then
        if staminaMinutes > 2 then
            staminaMinutes = staminaMinutes - 2
        else
            staminaMinutes = 0
        end
        nextUseStaminaTime[playerId] = currentTime + 120
    else
        staminaMinutes = staminaMinutes - 1
        nextUseStaminaTime[playerId] = currentTime + 60
    end
    player:setStamina(staminaMinutes)
end

 
  -- exp card
    local BONUS_EXP_STORAGE = 61398
    local BONUS_EXP_MULT = 1.3
    -- exp card
   
   
function Player:onGainExperience(source, exp, rawExp)
     if not source or source:isPlayer() then
         return exp
     end
   
    -- Soul regeneration
    local vocation = self:getVocation()
    if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
        soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
        self:addCondition(soulCondition)
    end

    -- Apply experience stage multiplier
    exp = exp * Game.getExperienceStage(self:getLevel())

    -- Stamina modifier
    if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
        useStamina(self)

        local staminaMinutes = self:getStamina()
        if staminaMinutes > 2400 and self:isPremium() then
            exp = exp * 1.5
        elseif staminaMinutes <= 840 then
            exp = exp * 0.5
        end
    end

   
   -- exp card
if self:getStorageValue(BONUS_EXP_STORAGE) - os.time() > 0 then
  exp = exp * BONUS_EXP_MULT
end
    -- exp card
   
    return exp
end

function Player:onLoseExperience(exp)
    return exp
end

function Player:onGainSkillTries(skill, tries)
    if APPLY_SKILL_MULTIPLIER == false then
        return tries
    end

    if skill == SKILL_MAGLEVEL then
        return tries * configManager.getNumber(configKeys.RATE_MAGIC)
    end
    return tries * configManager.getNumber(configKeys.RATE_SKILL)
end

local exhaust = { } -- SSA exhaust
function Player:onMoveItem(item, count, fromPosition, toPosition, fromCylinder, toCylinder)

if toPosition.x == CONTAINER_POSITION and toCylinder and toCylinder:getId() == 26052 then
        self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE)
        return false
    end
   
--- LIONS ROCK START

if self:getStorageValue(lionrock.storages.playerCanDoTasks) - os.time() < 0 then
        local p, i = lionrock.positions, lionrock.items
        local checkPr = false
        if item:getId() == lionrock.items.ruby and toPosition.x == p.ruby.x
                and toPosition.y == p.ruby.y  and toPosition.z == p.ruby.z then
            -- Ruby
            self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You place the ruby on the small socket. A red flame begins to burn.")
            checkPr = true
            if lionrock.taskactive.ruby ~= true then
                lionrock.taskactive.ruby = true
            end
          
            local tile = Tile(p.ruby)
            if tile:getItemCountById(i.redflame) < 1 then
                Game.createItem(i.redflame, 1, p.ruby)
            end
        end
      
        if item:getId() == lionrock.items.sapphire and toPosition.x == p.sapphire.x
                and toPosition.y == p.sapphire.y  and toPosition.z == p.sapphire.z then
            -- Sapphire
            self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You place the sapphire on the small socket. A blue flame begins to burn.")
            checkPr = true
            if lionrock.taskactive.sapphire ~= true then
                lionrock.taskactive.sapphire = true
            end
          
            local tile = Tile(p.sapphire)
            if tile:getItemCountById(i.blueflame) < 1 then
                Game.createItem(i.blueflame, 1, p.sapphire)
            end
        end
      
        if item:getId() == lionrock.items.amethyst and toPosition.x == p.amethyst.x
                and toPosition.y == p.amethyst.y  and toPosition.z == p.amethyst.z then
            -- Amethyst
            self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You place the topaz on the small socket. A yellow flame begins to burn.")
            checkPr = true
            if lionrock.taskactive.amethyst ~= true then
                lionrock.taskactive.amethyst = true
            end
          
            local tile = Tile(p.amethyst)
            if tile:getItemCountById(i.yellowflame) < 1 then
                Game.createItem(i.yellowflame, 1, p.amethyst)
            end
        end
      
        if item:getId() == lionrock.items.topaz and toPosition.x == p.topaz.x
                and toPosition.y == p.topaz.y  and toPosition.z == p.topaz.z then
            -- Topaz
            self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You place the amethyst on the small socket. A violet flame begins to burn.")
            checkPr = true
            if lionrock.taskactive.topaz ~= true then
                lionrock.taskactive.topaz = true
            end
          
            local tile = Tile(p.topaz)
            if tile:getItemCountById(i.violetflame) < 1 then
                Game.createItem(i.violetflame, 1, p.topaz)
            end
        end
      
        if checkPr == true then
            -- Adding the Fountain which gives present
            if lionrock.taskactive.ruby == true and lionrock.taskactive.sapphire == true
                and lionrock.taskactive.amethyst == true and lionrock.taskactive.topaz == true then
              
                local fountain = Game.createItem(i.rewardfountain, 1, { x=33073, y=32300, z=9})
                fountain:setActionId(41357)
               local stone = Tile({ x=33073, y=32300, z=9}):getItemById(3608)
            if stone ~= nil then
            stone:remove()
            end
                self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Something happens at the centre of the room ...");
            end
          
            -- Removing Item
            item:remove(1)
        end
    end
   
    ---- LIONS ROCK END
   
   
    if toPosition.x == CONTAINER_POSITION and toPosition.y == CONST_SLOT_NECKLACE and item:getId() == 2197 then
        local pid = self:getId()
        if exhaust[pid] then  
            self:sendCancelMessage(RETURNVALUE_YOUAREEXHAUSTED)   
            return false
        else
            exhaust[pid] = true
            addEvent(function() exhaust[pid] = false end, 2000, pid)
            return true
        end
    end
    if toPosition.x == CONTAINER_POSITION then
        local cid = toPosition.y - 64 -- container id
        local container = self:getContainerById(cid)     
        if not container then
            return true
        end
          
        -- Do not let the player insert items into either the Reward Container or the Reward Chest
        local itemId = container:getId()     
        if itemId == ITEM_REWARD_CONTAINER or itemId == ITEM_REWARD_CHEST then
            self:sendCancelMessage('Sorry, not possible.')
            return false
        end
       
         -- store shop
        --local itemId = container:getId()    
        if itemId == 26052 then
            self:sendCancelMessage('Sorry, not possible.')
            return false
        end
       
       
        -- The player also shouldn't be able to insert items into the boss corpse     
        local tile = Tile(container:getPosition())
        for _, item in ipairs(tile:getItems() or { }) do
            if item:getAttribute(ITEM_ATTRIBUTE_CORPSEOWNER) == 2^31 - 1 and item:getName() == container:getName() then
                self:sendCancelMessage('Sorry, not possible.')
                return false
            end
        end
    end
 
-- se o de cima não funfar, testar esse debaixo
    local tile = Tile(toPosition)
    if tile and tile:getItemCount() > 26 then
        self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE)
        return false
   
    end
   
    -- MOVER PRO TP
    if blockTeleportTrashing and toPosition.x ~= CONTAINER_POSITION then
        local thing = Tile(toPosition):getItemByType(ITEM_TYPE_TELEPORT)
        if thing then
            self:sendCancelMessage('Sorry, not possible.')
            self:getPosition():sendMagicEffect(CONST_ME_POFF)
            return false
        end
    end
   
    -- MOVER PARCEL 
    if item:getWeight() > 90000 and item:getId() == 2595 then
    self:sendCancelMessage('YOU CANNOT MOVE PARCELS TOO HEAVY.')
    return false
    end
    --local tile = Tile(toPosition)
        if tile and tile:getItemById(21584) then
            self:sendCancelMessage('Sorry, not possible.')
            self:getPosition():sendMagicEffect(CONST_ME_POFF)
            return false
        end
       
        if item:getId() == 7466 then
            self:sendCancelMessage('Sorry, not possible.')
            self:getPosition():sendMagicEffect(CONST_ME_POFF)
            return false
        end
 
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