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[TFS 1.2] mlg function

zbizu

Legendary OT User
Joined
Nov 22, 2010
Messages
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Location
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If you know mlg videos, you will know what this script does.

Probably one of most stupid things I've ever wrote.
Anyway, have fun.

activation:
Code:
mlg(player, pos, amount)

function:
Code:
local spec1 = string.char(175)

local text = {
"\\   /\n\n/   \\",
"sample text",
"deal with it",
"u wot m8?",
"/\\\n/ _ \\\n // o \\ \\\n/_" .. spec1 .. spec1 .. spec1 .. "_\\",
"__                 __\n/  ' o          |        ' o  \\\n|                _)               |\n\\           \\__/          /",
"[]" .. spec1 .. "[]" .. spec1 .. spec1 .. "\\",
"seems legit",
"xDDDDDD",
"#swag",
"#yolo",
}

function sayRekt(cid, pos, scope) -- if true, it sends scopes only
	p = Player(cid)
	if p then
		player:say(text[(scope and 1 or math.random(1, #text))], TALKTYPE_MONSTER_SAY, true, player, {x = pos.x + math.random(-7, 7), y = pos.y + math.random(-5, 5), z = pos.z})
	end
	return true
end

function mlg(player, pos, amount)
	local cid = player:getId()
	for i = 1, (amount or 1) do
		addEvent(sayRekt, 100 * i, cid, pos)
	end
	return true
end
 
Holy S*
How can i get a ban?
I'd like to quit the forum after this script...

Codes wasn't invented to do this man...
:D
 
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