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TFS 1.2 Optimization of checkCreatureWalk?

Tbol

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Joined
Apr 7, 2019
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Hello, anyone know a smart or maybe there is comit that helps optimize checkCreatureWalk, i think 81040 calls are not normal and it should be less

2492 81040 18.72289% 8.30768% std::bind(&Game::checkCreatureWalk, &g_game, getID())
 
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