cryptomeepo
Member
- Joined
- Aug 11, 2021
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- 61
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Server is crashing for some reason and I can't reproduce it. Can you guys help me figure it out?
Nostalrius Datapack
Nostalrius Datapack
Code:
Thread 2 (Thread 0x7ffff6c26700 (LWP 700706)):
#0 0x00005555557b346d in Item::getTopParent() const ()
#1 0x00005555558a5561 in Player::hasCapacity(Item const*, unsigned int) const ()
#2 0x00005555558a56d0 in Player::queryAdd(int, Thing const&, unsigned int, unsigned int, Creature*) const ()
#3 0x00005555556f5c07 in Container::queryAdd(int, Thing const&, unsigned int, unsigned int, Creature*) const ()
#4 0x00005555557211f5 in Game::internalMoveItem(Cylinder*, Cylinder*, int, Item*, unsigned int, Item**, unsigned int, Creature*, Item*) ()
#5 0x0000555555720efb in Game::playerMoveItem(Player*, Position const&, unsigned short, unsigned char, Position const&, unsigned char, Item*, Cylinder*) ()
#6 0x000055555571f03c in Game::playerMoveThing(unsigned int, Position const&, unsigned short, unsigned char, Position const&, unsigned char) ()
#7 0x00005555557549d2 in void std::__invoke_impl<void, void (Game::*&)(unsigned int, Position const&, unsigned short, unsigned char, Position const&, unsigned char), Game*&, unsigned int&, Position&, unsigned short&, unsigned char&, Position&, unsigned char&>(std::__invo>
#8 0x00005555557508bf in std::__invoke_result<void (Game::*&)(unsigned int, Position const&, unsigned short, unsigned char, Position const&, unsigned char), Game*&, unsigned int&, Position&, unsigned short&, unsigned char&, Position&, unsigned char&>::type std::__invoke<>
#9 0x000055555574a77a in void std::_Bind<void (Game::*(Game*, unsigned int, Position, unsigned short, unsigned char, Position, unsigned char))(unsigned int, Position const&, unsigned short, unsigned char, Position const&, unsigned char)>::__call<void, , 0ul, 1ul, 2ul, 3u>
#10 0x0000555555742955 in void std::_Bind<void (Game::*(Game*, unsigned int, Position, unsigned short, unsigned char, Position, unsigned char))(unsigned int, Position const&, unsigned short, unsigned char, Position const&, unsigned char)>::operator()<, void>() ()
#11 0x000055555573bd3a in std::_Function_handler<void (), std::_Bind<void (Game::*(Game*, unsigned int, Position, unsigned short, unsigned char, Position, unsigned char))(unsigned int, Position const&, unsigned short, unsigned char, Position const&, unsigned char)> >::_M_>
#12 0x000055555590b634 in std::function<void ()>::operator()() const ()
#13 0x000055555590b582 in Task::operator()() ()
#14 0x000055555590ad03 in Dispatcher::threadMain() ()
#15 0x000055555588cd1a in void std::__invoke_impl<void, void (Dispatcher::*)(), Dispatcher*>(std::__invoke_memfun_deref, void (Dispatcher::*&&)(), Dispatcher*&&) ()
#16 0x000055555588ca3b in std::__invoke_result<void (Dispatcher::*)(), Dispatcher*>::type std::__invoke<void (Dispatcher::*)(), Dispatcher*>(void (Dispatcher::*&&)(), Dispatcher*&&) ()
#17 0x000055555588c60f in void std::thread::_Invoker<std::tuple<void (Dispatcher::*)(), Dispatcher*> >::_M_invoke<0ul, 1ul>(std::_Index_tuple<0ul, 1ul>) ()
#18 0x000055555588c0ad in std::thread::_Invoker<std::tuple<void (Dispatcher::*)(), Dispatcher*> >::operator()() ()
#19 0x000055555588ba54 in std::thread::_State_impl<std::thread::_Invoker<std::tuple<void (Dispatcher::*)(), Dispatcher*> > >::_M_run() ()
#20 0x00007ffff763ade4 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#21 0x00007ffff7751609 in start_thread (arg=<optimized out>) at pthread_create.c:477
#22 0x00007ffff732a293 in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95
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