Why does this:
Set drezdenquest to value 1 as well. Are we not able to have multiple setStorages in the same if statements?
Code:
elseif msgcontains(msg, 'look') and quest == 2 and talk_state == 3 or msgcontains(msg, 'yes') and quest == 2 and talk_state == 3 then
selfSay("Please, go quickly. This town has lost enough warriors from the evil surrounding it.", cid)
player:setStorageValue("drezdenquest", 3)
player:setStorageValue("drezdena", 1)
Set drezdenquest to value 1 as well. Are we not able to have multiple setStorages in the same if statements?